Earlier quoted context omitted.
> All copyright is way too long but authors go completely off-piste at anyone who suggests that it should be something more reasonable (I kinda like 21 years myself). > Part of the issue is that the loudest voices are that 0.01% of authors whose work still has some commercial value decades after its creation. My favorite scheme is that all copyright last for 10 years by default. You can register it for $100 for anoth…
This scheme seems to protect the largest companies with the largest bank accounts the most. Why would we want a system like that? I actually have the opposite view: I'm more worried about a small-time author that say, makes living on a low-volume text or training book, than I am protecting Mickey Mouse.
Microsoft consumes Activision; and a plea
51–60 of 163 posts
Re: Microsoft consumes Activision; and a plea
#52Earlier quoted context omitted.
This scheme seems to protect the largest companies with the largest bank accounts the most. Why would we want a system like that? I actually have the opposite view: I'm more worried about a small-time author that say, makes living on a low-volume text or training book, than I am protecting Mickey Mouse.
It's nice to make works that no longer have commercial value enter the public domain by default. Another justification: if the harms increase for giving an author exclusivity for a longer time, society should demand a larger payback. This may only be justified for the most prominent works It feels a little out of calibration. How about free for 20 years; $500 for 10 more, and then 100x for every 10 additional years.…
A lot of stuff simply has no commercial value after 5 years. This is for software, BTW; for movies or books, different terms might make more sense.
Re: Microsoft consumes Activision; and a plea
#53Games made before I was born whose copyright won't expire until long after I'm dead. They ought to be public domain by now. In fact, games should have a shorter copyright term since they're harder to preserve and less valuable over time. I still have a box legally-purchased of Zork games (CDROM editions) and manuals and a copy of Planetfall here, but should I feel any shame about pirating them? I don't think I should…
Re: Microsoft consumes Activision; and a plea
#54Earlier quoted context omitted.
This scheme seems to protect the largest companies with the largest bank accounts the most. Why would we want a system like that? I actually have the opposite view: I'm more worried about a small-time author that say, makes living on a low-volume text or training book, than I am protecting Mickey Mouse.
Numbers can be tweaked but it adds up quickly. Protect for 40 years for a million? Sure. Probably worth it for mega IPs 50 years for $100m? Still doable but it really starts to hurt. 60 for $10B? Maybe Pokemon and Mikey mouse can justify it, but very very few. By 70 years it's simply not worth it. >This scheme seems to protect the largest companies with the largest bank accounts the most. Why would we want a system l…
Hard to find the right balance, but what we have now is asinine.
Re: Microsoft consumes Activision; and a plea
#55I think Zork sank into the swamp long ago. "Want some rye, 'course ya do..." I mean, come on, let's not clutch our pearls after that abomination.
Re: Microsoft consumes Activision; and a plea
#56Earlier quoted context omitted.
All copyright is way too long but authors go completely off-piste at anyone who suggests that it should be something more reasonable (I kinda like 21 years myself). Part of the issue is that the loudest voices are that 0.01% of authors whose work still has some commercial value decades after its creation.
There's an unexplored (to my knowledge) middleground where copyright expires more rapidly with regards to derivative works, but not the original. E.g. At x+10 anyone could make a new sequel to Zork, but the rights to the published Zork are retained for x+25 That feels fair.
I can think of arguments why derivatives should get more favorable and less favorable treatment than overall copying. To me it feels like a wash and they should probably be treated similarly-- though trademark can provide some limited protection beyond copyright terms if the work's use in commerce has been continuous.
Re: Microsoft consumes Activision; and a plea
#57Earlier quoted context omitted.
It's nice to make works that no longer have commercial value enter the public domain by default. Another justification: if the harms increase for giving an author exclusivity for a longer time, society should demand a larger payback. This may only be justified for the most prominent works It feels a little out of calibration. How about free for 20 years; $500 for 10 more, and then 100x for every 10 additional years.…
I think only 5 years should be free, then maybe $100 for another 5, then exponentially increasing after that. A lot of stuff simply has no commercial value after 5 years. This is for software, BTW; for movies or books, different terms might make more sense.
If it's sold or otherwise acquired by a non-person (company or similar) the exponential fee should kick in immediately.
Something along those lines.
Re: Microsoft consumes Activision; and a plea
#58Re: Microsoft consumes Activision; and a plea
#59Have been gaming since the mid 80's and text adventures were a main feature. Years later and I owned Lost Treasures 1 and 2 then the Masterpieces CD. I topped that with IUB.zip - pretty much everything Infocom. Jason Scott then produced Get Lamp - I have a coin - which brought so much of that era together. I view text adventures, be they Infocom, Level 9 or others, as an inspiration to others. A re-release could only…
Re: Microsoft consumes Activision; and a plea
#60Earlier quoted context omitted.
All copyright is way too long but authors go completely off-piste at anyone who suggests that it should be something more reasonable (I kinda like 21 years myself). Part of the issue is that the loudest voices are that 0.01% of authors whose work still has some commercial value decades after its creation.
An explicit renewal regime with some reasonable fee would allow most works to pass into the public domain, and avoid objections from owners of still-valuable properties. (I like the concept of renewal fees escalating each period, a kind of dutch auction against the public domain, but I'd accept even a fairly trivial flat fee as the price of avoiding ever-longer universal copyright.)