Personally, I would market this and build it out for any other TTRPG system but Dungeons & Dragons. I absolutely love Dungeons & Dragons but I think the writing is on the wall that DnD Beyond is going to get the lion's share of all digital DnD spending, especially for newer players. There's always going to be holdouts who don't like the corporate direction, but the majority are going to use DnD Beyond because of how…
Show HN: I built a virtual tabletop for playing Dungeons and Dragons
51–60 of 126 posts
Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#52Earlier quoted context omitted.
The big reason we do this is that being a DM, it's REALLY hard to predict what your players are going to do. I used to spend days preparing for a game, only to have the party turn around and wander out of the dungeon 10 minutes into the session, negating all my prep. This way, I can just throw up a map and have them dungeon crawl. I suppose it make a difference that we are playing Rappan Attuk and not a mainline D&D…
I don’t understand how dungeon crawling really felt fun for people. Or random encounters. It just doesn’t seem like a good system for fighting for fun. I always hear the cursed phrase “I guess I attack?” And that’s how I know the fight kind of sucks.
It’s a very complex and interesting game to play. Unfortunately newer editions have gutted this gameplay by removing xp for gold (thus removing the default goal of most dungeons) and removing all of the procedural dungeon crawling rules. The tabletop form is still superior to CRPGs as your ability to interact with the world itself and overcome challenges in interesting ways is only limited by your imagination and ability to creatively apply the tools available to your character.
Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#53Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#54I'm kinda curious, how many people play RPGs with map and minatures at the centre? We started with D&D and minatures, but quickly migrated away to more free-form systems and styles. For us it was always about making a story together, and nothing bogs that down faster than technicality. If your game is centered around maps and minatures, is it also centered around combat? Just curious to find out how other people play…
Over time, I have started moving more towards the shared storytelling aspects of the game. Currently in our game, we do a light combat mix, where we only really enter combat once every 3 or 4 sessions.
Generally, it's nice that there are so many different RPG systems out there now so people can really find the ones that fit what they like.
Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#55Very cool. I've seen a lot of these out there for DnD specifically, and am always impressed by how polished they seem, but I've long since wished there was a better way to play WH40k or other wargames online. The closest thing seems to be Tabletop Simulator, which just feels strange as a full 3D simulator. It strikes me as slightly ironic, since games like 40k are traditionally extremely high $ investment hobbies, so…
Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#56I'm kinda curious, how many people play RPGs with map and minatures at the centre? We started with D&D and minatures, but quickly migrated away to more free-form systems and styles. For us it was always about making a story together, and nothing bogs that down faster than technicality. If your game is centered around maps and minatures, is it also centered around combat? Just curious to find out how other people play…
Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#57I'm kinda curious, how many people play RPGs with map and minatures at the centre? We started with D&D and minatures, but quickly migrated away to more free-form systems and styles. For us it was always about making a story together, and nothing bogs that down faster than technicality. If your game is centered around maps and minatures, is it also centered around combat? Just curious to find out how other people play…
Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#58How does this compare to FoundryVTT? I use that for self hosting online sessions and it's been amazing. Will definitely check this out!
Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#59How does this compare to FoundryVTT? I use that for self hosting online sessions and it's been amazing. Will definitely check this out!
So one of my goals with Diceright was to make it as welcoming as possible to new players (not really an easy task given how complex DnD is). To that end, I wanted to make it easy to sign on and get started, right away. And I wanted to make it easy to use on your phone. Foundry has a ton going for it, but it does require initial work to get set up and it can be a bit clunky for someone who's never used it.
Similarly, I wanted to make character creation as seamless as possible. On Diceright you just pick your classes and all the features get added automatically and rolled up to your overall character sheet (and of course you can modify anything you'd like). It's easy to make characters quickly and at the same time, you never lose track of where features or stat bonuses come from.
All that being said, Foundry as a ton of stuff that Diceright doesn't have yet, so I'm not trying to say it can go toe to toe on features. More just giving how I think my overall approach differed.
Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#60There's a true virtual tabletop: Jeri Ellsworth's Tilt Five, where the players wear AR goggles and see a 3D tabletop game world. Players look at a tabletop mat which provides an alignment target and neutral background. One of the more workable AR systems.
[1] https://www.laptopmag.com/best-picks/best-virtual-tabletop-s...