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Krita 5.2

krita.org

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Re: Krita 5.2

#52
post #43

Earlier quoted context omitted.

Inkscape is a little buggy and unintuitive at times, but once you get used to its idiosyncrasies it's fine. For example, if you want to select a layer and move it with the keyboard, you can switch to another tool (like the node tool) and then back to the select tool and the arrow keys will work.

I just launched Inkscape (a recent version) for the first time in quite a while. Not bad! And I enjoy that its default selection mode is the one I find most important in vector-art applications: select only things that are totally enclosed by the selection marquee. Illustrator isn't even capable of selecting this way as an option, which makes it a monumentally tedious, deal-breaking PITA to use. And, of course, peopl…

If you're feeling a bit masochistic, I think you can get Inkscape to behave like that too.

Re: Krita 5.2

#53

I think the project would do better with a different mascot. Krita is good software, but that mascot just sends the wrong vibes.

I think this is said in every Krita submission here, but Krita's largest type of audience is cartoon-y fantasy artists. It makes sense for their demographic.

> I think this is said in every Krita submission

So maybe they should take it seriously.

> but Krita's largest type of audience is cartoon-y fantasy artists. It makes sense for their demographic.

Yeah, that seems like survivor bias: the cartoony fantasy artists may be only ones tolerating it. So with this mascot they will select for such demographic. I mean, that is fine if they want to keep it that way.

I am a happy user of Krita myself. I think it is a marvellous tool. However, I am not using it at work precisely because of the mascot and splash screen.

I feel Krita could be used my so many more people if they had a more neutral mascot.

Re: Krita 5.2

#54
post #53

Earlier quoted context omitted.

I think this is said in every Krita submission here, but Krita's largest type of audience is cartoon-y fantasy artists. It makes sense for their demographic.

> I think this is said in every Krita submission So maybe they should take it seriously. > but Krita's largest type of audience is cartoon-y fantasy artists. It makes sense for their demographic. Yeah, that seems like survivor bias: the cartoony fantasy artists may be only ones tolerating it. So with this mascot they will select for such demographic. I mean, that is fine if they want to keep it that way. I am a happy…

>maybe they should take it seriously.

Yes, an artist community take bikeshedding advice from a community with a skew from the tech industry. That always ends well.

>the cartoony fantasy artists may be only ones tolerating it. So with this mascot they will select for such demographic.

Sounds like a chicken and egg situation.

Regardless, it's a classic business question. When you become an established piece of software due to community efforts, do you try to become more mainstream at the cost of metaphorically betraying the very community that got you such visibility? History says thst it is the most profitable venture but a surefire way to become the very thing these open source initiatives strove to oppose. So it's not exactly a road I will personally champion (nor oppose per se. In some ways the founders do deserve such riches. And I'd probably take them myself on their shoes).

The only benefit here is that such a change has a chance to fork the project if there are enough unsatisfied customers. But forking can still get messy.

Re: Krita 5.2

#56
post #52

Earlier quoted context omitted.

I just launched Inkscape (a recent version) for the first time in quite a while. Not bad! And I enjoy that its default selection mode is the one I find most important in vector-art applications: select only things that are totally enclosed by the selection marquee. Illustrator isn't even capable of selecting this way as an option, which makes it a monumentally tedious, deal-breaking PITA to use. And, of course, peopl…

If you're feeling a bit masochistic, I think you can get Inkscape to behave like that too.

I can self-punish adequately with various other applications, thanks!

Re: Krita 5.2

#57
post #46

Earlier quoted context omitted.

Should of, would of, could of.

As tempting as it would admittedly be to get into an extended argument with someone online over prescriptivism and descriptivism in English grammar, it has nothing to do with Krita, so it's imo better not to engage with these kinds of really off-topic comments. Not that I'm always good at resisting the urge myself ;)

Or maybe it's good to inform people that they're not using legitimate English, so they can learn.

¯\_(ツ)_/¯

Re: Krita 5.2

#59

I think the project would do better with a different mascot. Krita is good software, but that mascot just sends the wrong vibes.

Can you elaborate ? Wrong vibes, how so ?

Westernized anime/"weeb" vibes, or "cute cartoon" vibes. People can like that stuff if they so desire, but it's a poor choice to brand your arguably in all other respects great software by something that niche.

Imagine working in a professional setting, and your boss asks you to see your most recent sketch on a design. You open your .kra file and that mascot pops up. Your boss sees the splash screen and asks himself "who have I just hired?".

I know the splash screen can be disabled (but only via a flag on the executable), defaults still matter. If the mascot was purely used on the website or announcements/blog posts, it really would be a different deal. Now it's packaged in such a way that it distracts from other workflow and gets in your face. Setting a flag on the executable is also finicky way of handling this preference, and it's prone to breaking after updates.

Speaking of branding and icons, the krita icon itself [1] is actually quite nice, and in my opinion seems to send the same vibes of cutesy anime much more vaguely by their choice of mostly using pink/pastel colors, but still doesn't make a statement in the same blunt way the mascot does. They could use their icon as branding on the splash screen and I would be very satisfied.

1: https://upload.wikimedia.org/wikipedia/commons/7/73/Calligra...

Re: Krita 5.2

#60
post #4

Earlier quoted context omitted.

Krita shortcuts were not chosen by someone who draw. Why do you need 2 hands to rotate the view , one of my hand have the pen in it ?!?

It's tough to judge because I'm not familiar with the shortcuts anymore but around the time that CSP swapped to the subscription model (or however it works) Krita devs started implementing a CSP mode that changes the default shortcuts to try and match. I don't know how close it actually is though.

Ah, I tried it a years or two ago.
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