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Valve releases Counter-Strike 2

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Re: Valve releases Counter-Strike 2

#51
post #9

For those wondering why the release date reads 2012: Game ID 730 was Counter Strike: Global Offensive. https://web.archive.org/web/20121001095729/http://store.stea... The developer in me find it weird that they didn't make a new database record for this internally.

I think it's seen as more of an upgrade than a new game. Incidentally, this means any self-hosted CS:GO servers will be updated/replaced with CS2. The 'steamcmd' tool used to manage servers uses the same IDs. The configs probably differ, that'll be fun. My client config seems to need updated, it's not executing. Edit: For those with custom client configs, they used to go here, under the 'Counter-Strike Global Offensi…

Many modes and maps are missing, so this is more of a forced downgrade, especially for those who were playing them since 2012

Re: Valve releases Counter-Strike 2

#53

Earlier quoted context omitted.

I think it's seen as more of an upgrade than a new game. Incidentally, this means any self-hosted CS:GO servers will be updated/replaced with CS2. The 'steamcmd' tool used to manage servers uses the same IDs. The configs probably differ, that'll be fun. My client config seems to need updated, it's not executing. Edit: For those with custom client configs, they used to go here, under the 'Counter-Strike Global Offensi…

Many modes and maps are missing, so this is more of a forced downgrade, especially for those who were playing them since 2012

I can see that. The community is strong, maps and mods will return

Re: Valve releases Counter-Strike 2

#54
post #31

Now can we get Team Fortress 2.5? (I only say 2.5 because of Valve's allergy to the number 3)

I prefer a reboot of TFC[0]. I wish FF[1] had fared better, but it was too late, especially with TF2 coming as an official title. There is TF2C[2], but I have yet to try that one. Interestingly, it's still going strong with relatively recent content updates[3]. I'll give it a try, but at first pass, the gameplay appears to deviate too far towards TF2 and away from TFC. 0: https://en.wikipedia.org/wiki/Team_Fortress_C…

https://www.fortressone.org/

Original Team Fortress fork

Re: Valve releases Counter-Strike 2

#55

Sorry to comment just on one singular aspect but... 85 GB of free storage listed as minimum system requirement? Granted, I haven't seriously played any major games for at least 10 years I'd say. My occasional playing is limited in time and scope and usually involves reliving some old titles... is this really a new normal? We're also not talking about a big MMORPG with an incredibly wide world... Counter Strike is sti…

85gb is large, but not that large.

Halo Infinite is around 50gb but has compressed textures and audio so it can fit on a blueray disk for Xbox One (the third xbox). It's a very cookie-cutter game and also far far smaller on biomes compared to previous halo games (I think it's only 2-3: mountain grasslands, and desert on a multiplayer map, and interiors if together you want to call them a biome).

PC games will tend not to use compressed textures and audio so the games load faster (they don't need to spend time decompressing) so they can easily reach 85gb. Faster loads is more important in games where there are many matches.

Borderlands 3 and Call of Duty: Modern Warfare are about 135gb.

ARK is about 250gb.

Re: Valve releases Counter-Strike 2

#56

I wish I could get into this game, but I just can't. The difficulty curve isn't so much a curve as a wall (see also Dota 2) and there's weird (to me) things like you can't change ADS to "hold the right mouse button" instead of "click the right mouse button". The most I can do in it is play against some very dumb bots. Hope it's a nice upgrade for the people who enjoy it! Good to see it has a native Linux build as wel…

getting better at this game requires fundamental lessons that are hard to communicate (like counter-strafing, how important it is to have good aim AND good movement). AKA level 1 and then there's the teamwork aspect (comms, strats, etc...) aka level 2 and then there's the game sense (counter-stratting, countering opponents bad habits) aka level 3 honestly the wall can be less intimidating if you work on your mechanic…

Agree with these points, but at 1.5 I'd insert: intimate knowledge of the maps. "Holding angles" is such a profound advantage, and requires knowing the maps inside-and-out.

Re: Valve releases Counter-Strike 2

#57

Earlier quoted context omitted.

I probably wouldn't get past level 1! Despite playing FPS for decades at this point I've never been able to develop super accurate aiming. I'm good enough for vs CPU games (usually) but against humans I end up with around 5-10% accuracy. Oh well!

I used to have this problem, thinking I just can't get accurate in FPS's. Then I read that your mouse sensitivity should generally be around 30-60 cm movement to do a 360 rotation. Mine was more in the area of 5-10 cm for a single rotation (so that I could use just my wrist for movements), which is almost impossible to properly aim with. The idea is to do movements with your whole arm and micro-adjustments with your…

This also helped me improve quite a lot. Though there are two types of aim which benefit from different sensitivities. Tracking aim, which is what you’d use with weapons which require multiple hits to kill like SMGs or beam weapons. You’re tracking the player with your aim as you move. Lower sensitivity really helps here. Flick aiming is typically used for sniper rifles with one hit kill capabilities. You’re not really aiming so much as relying on your reflexes and experience to snap off an instant shot. Think of those crazy 360 no scope shots. These can benefit from a higher sensitivity than tracking.

Unless you’re playing a game where you’re literally just using a beam weapon, you’ll likely switch between these aim modes frequently and naturally throughout a game and having multiple sensitivities that you switch between can really fuck up your “intuitive” feel when aiming. In those cases I try to find a happy medium. Something a bit higher than optimal for tracking but usable for flicking.

Re: Valve releases Counter-Strike 2

#58

Earlier quoted context omitted.

getting better at this game requires fundamental lessons that are hard to communicate (like counter-strafing, how important it is to have good aim AND good movement). AKA level 1 and then there's the teamwork aspect (comms, strats, etc...) aka level 2 and then there's the game sense (counter-stratting, countering opponents bad habits) aka level 3 honestly the wall can be less intimidating if you work on your mechanic…

I probably wouldn't get past level 1! Despite playing FPS for decades at this point I've never been able to develop super accurate aiming. I'm good enough for vs CPU games (usually) but against humans I end up with around 5-10% accuracy. Oh well!

Honestly aim only goes so far. A lot of it's knowing crosshair placement (ie: aiming where someone would be around the corner) and comfort with moving.

It helps to know rough timings for where conflicts first happen. You can filter out a lot of this posturing by having a sense of where the other team should be, given timing

For example, in B-tunnels on dust2 in CS:GO and 2. With a decent spawn point, the opposing teams meet at the stairs - favoring whoever was slightly closer. It may be best to simply post up, or push through

I've always been a mediocre shot compared to my peers, but my gamesense and calm nature has made me super useful on invitational teams

If you're into it, just work on consistency - the rest will follow

Re: Valve releases Counter-Strike 2

#59
post #9

For those wondering why the release date reads 2012: Game ID 730 was Counter Strike: Global Offensive. https://web.archive.org/web/20121001095729/http://store.stea... The developer in me find it weird that they didn't make a new database record for this internally.

It also uses the same directory structure, the exe lives in steamapps\common\counter strike global offensive\

That's because in previous CS games there's always a chunk of the community that wants to stay behind for whatever reason. Valve doesn't want anyone on CS:GO anymore, so they just updated all copies to CS2.

For what it's worth Dota 2 lives in \Dota 2 beta\ because they didn't want people to redownload the game after launch, and probably didn't want to break things by messing with paths for cosmetic reasons.

Re: Valve releases Counter-Strike 2

#60
post #9

For those wondering why the release date reads 2012: Game ID 730 was Counter Strike: Global Offensive. https://web.archive.org/web/20121001095729/http://store.stea... The developer in me find it weird that they didn't make a new database record for this internally.

Agreed, but it seems like they didn't want to split the community again - people are still playing the original Counter-Strike and Counter-Strike: Source as well and I suppose they didn't want people sticking with Counter-Strike: Global Offensive as well.
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