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It's okay to make something nobody wants

zhangluyao.com

51–60 of 208 posts

Re: It's okay to make something nobody wants

#51
> people can’t make something they don’t like and hope others will like it

There are implicit assumptions here about what "making" and "liking" means in this context. The vast majority of stuff that gets done and used is rote (think preparing daily food) and doesn't involve likeability in critical ways. It simply requires usability and maybe the absence of dislikeability.

Now if you want to invent a new dish, the calculus changes and becomes a mix of hopeless inertia (people don't easily change tastes) and stochasticity (except when they do).

What is more important imho is that whatever you do is a concrete, articulated something. That is what is usually expressed by the "what problem does it solve?" question. While I don't think that casting everything as a "problem" covers all bases, the idea is that people like having their problems solved. An ugly solution is still a solution.

But even those are partial considerations. People also just like stuff that other people like (fashion) with little intrinsic justification besides being part of a group.

Re: It's okay to make something nobody wants

#52
post #22

Earlier quoted context omitted.

I have that feeling trying to improve dev practices in a shop that had none. Years of effort and we’re barely at the point my previous place was at before I even started there.

Why care? The only reason I point stuff out at my current company is because I don't want to get on a performance improvement plan because of their dumb work forecasting solutions

Caring about your work and work environment can make time spent working a lot more fulfilling. Which isn't to say every company or every manager inspires such sentiment, but if you can find a way to care about your work, and/or find work that you care about, it's definitely more pleasant than just doing the minimum to collect pay.

Re: It's okay to make something nobody wants

#53
post #2

"I think it’s okay to make something that nobody wants. All you need to do is to make sure you’ve fully expressed your emotions in this product." Having hobbies is fine, but it's not a business model.

A fellow I knew would build boats. Sailboats. I don’t know much about boats but I’d say that these were something like 25-30 foot boats. These were not dinghies. He started from raw plans, build the hull ribs, layer on the fiberglass for the hull (he bought his resin in 50 gallon drums). Now, of course, he has to sand and finish the fiberglass. Once he got to that point, he’d build a rig around the hull out of wood t…

Great, uplifting story, thanks for including it.

Re: It's okay to make something nobody wants

#54
post #37

Earlier quoted context omitted.

I didn’t say anything about supporting, just not to mislead people.

I can't figure out what you're even trying to say. What risk of being misled is even possible in oss? There are junk oss put out by companies that want to claim they do oss for PR, but no one is misled by that. If the code is junk that doesn't do anything but say, shim a blob which contains the actual goods, everyone knows that, as there is no way to hide it. There are lots of crap oss, or high quality oss who's desi…

It's very simple, just put the project up and note: "I make a thing the way I like it". Do not paint a picture of something that you've made for public interests and actively encourage people to use it. Like when you make a fancy website and docs and benchmarks to compare to the n projects (that people depends on) before yours.

I personally would never use young OSSes, regardless of quality, but there are lots of gulible people in the software industry, not dissimilar to life in general.

Re: It's okay to make something nobody wants

#56
post #6

Lately i have been wondering about the weird projects that people make- the “I built a web application framework in brainfuck” or “I built a text based bitmap image editor” or “I loaded an LLM on a Speak’n’Spell” kind of projects (I made up all of those but see similar on HN every day). I understand passion projects and the article hints that might be the reason, but I just don’t understand why people would spend suc…

> I understand passion projects and the article hints that might be the reason, but I just don’t understand why people would spend such enormous amounts of effort on such weird projects.

There's a great side-effect to these quirky projects. There's a Christian/Bible story called The Unmoved Rock. Essentially God tells some guy to go push against a huge boulder and he damn well near kills himself trying to move it over and over. After a while he complains and God points out that he never asked him to move the rock, just to push it, and now the guy is totally ripped and strong as an ox.

Essentially, however useless or niche these things are, you yourself grow with the making and crafting of them. You exercise and develop your creative thinking, and your problem solving skills.

Re: It's okay to make something nobody wants

#57
post #4

I like the message, but I feel like the article doesn't support the headline. Instead, it seems to be saying that you should make something that you are passionate about, and in return other people will want it. I have not found that to be true personally, although I would like for it to be true.

Seems like his point is the inverse: if you don't want it, how will anyone else?

there's plenty of people who cook for others when they don't like it themselves? like meat, eggs, seafood etc.

Re: It's okay to make something nobody wants

#58
post #14

my takeaway from this piece was a bit diff than what seems to have been talked about so far. clearing out externalities and understanding your own emotional response to a product- whether you’ve built it or not - is likely hard to learn, and is intuition driven. and it is understanding this response that allows builders to create things that evoke a similar emotional response in others.

Personally, I’ve always been convinced that having this kind of ability is what enables people to make the difference between a very good and a truly great product.

Re: It's okay to make something nobody wants

#59

That's not making something nobody wants - its making something one person wants a lot :) On a less happy note, there are definitely jobs I've had where I felt like nobody wanted what I was making and its kind of miserable

That is basically 90% of business line software that is built to support workflows and processes.

Employees don’t want the process, company wants process. Everyone building these is miserable and usually requirements are to actively make user lives miserable instead of easier.

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