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Unity: We Have Heard You

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Re: Unity: We Have Heard You

#51

How about you fire the CEO that allowed such a boneheaded decision? With them in charge, how could one ever trust your company to not make such moves again?

That’s the entire point of a CEO: to be a well-paid martyr to blame when bad things happen. It’s the company to blame; putting the CEO specifically on blast plays into the narrative that things will be better if they are replaced.

Once a company gets this big it’s simply a horde of independent maggots writhing in the pile. No true sense of direction, just a deep-rooted desire for growth at all costs. No one is sure what’s happening with other parts of the company, because that’s outside of their scope. All they know is that for their own sake they must continue growing the company.

Re: Unity: We Have Heard You

#54
post #49

>> We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback. I have no involvement and I'm not a game developer (except for small weekend projec…

Don't worry, even if Unity fully abandons these plans, trust has been irreversibiley destroyed, and everyone is now aware that their CEO is an EA scumbag. I doubt many people will start new projects based on Unity after this..

The only defense against the door-in-face negotiating technique is that the perpetrators have to end up worse than they started to dissuade them for trying again. For every hasbro forced to back down and then some, that's more power and dissuasion power to consumers, but for every reddit who gets their way with some superficial concessions that's a point of reassurance for executives who might consider trying it,

Re: Unity: We Have Heard You

#55

>> We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback. I have no involvement and I'm not a game developer (except for small weekend projec…

I don't see anything here about firing the executives who forced through this plan. Rolling back the changes isn't enough when the biggest damage is the breach of trust in having a reliable business partner.

[deleted]

Re: Unity: We Have Heard You

#56

>> We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback. I have no involvement and I'm not a game developer (except for small weekend projec…

A peek into the future: "Godot engine after becoming successful due to Unity flopping a decade ago has decided to change its licensing terms, requiring retroactive payments as well as advance payments for future estimated sales. The new CEO from Microsoft Games has stated that this approach brings the most value to shareholders, developers and gamers and brings the long sought stability to the development of the engi…

That is an advantage of a FLOSS solution: if such a thing happens, we can fork it.

Re: Unity: We Have Heard You

#57
This is a water sandwich. As far as I'm concerned, Unity is pivoting to a door-in-the-face[0] strategy. Since it works on anchoring, the only counter to door-in-the-face is to treat the substitute offer more harshly than you would have otherwise. In other words, punish companies for being untrustworthy business partners.

I really hope game developers start demanding the following:

- Unity abandons all attempts to adopt a revenue share of any kind and funds itself solely on subscriptions to Unity[1].

- Unity poison-pills themselves such that if they attempt any additional significant change in business model, then all developers who have developed games on Unity are entitled to GPL source access to those versions of the Unity runtime. They can hold source code in escrow to be released should this poison pill trigger.

- Unity specifically fire John Riccitiello.

Choosing a game engine is a matter of trust in a particular development team. Unity has broken that trust, and as far as I can tell, that is specifically due to John's "gotcha" business tactics. Remember that quote from a decade ago about charging players a buck to reload? That's revealing of the mentality behind this business model change.

[0] Door-in-the-face refers to making a ridiculous offer intended to be rejected in order to make another offer seem less onerous in comparison.

[1] Yes I am aware this implies cancelling features. Given what people have said of Unity's development pipeline over the last half-decade, it sounds like most of those features weren't actually things Unity's customers wanted.

Re: Unity: We Have Heard You

#59

Earlier quoted context omitted.

"Listen" is a slippery word. Listening is not hearing. You can listen to a song and not hear the words it contains. Not hear the intent behind each line. You hear by...

I'll bite :) There's a couple of research texts that I'd suggest make "listening" an attentive activity higher up the cognitive than hearing. Auditory neuroscience: Schnupp, Nelken and King (2011) and Thinking in Sound: Bigand and McAdams both talk about "hearing" mainly at the physioacoustic (signal perceptual) level, whereas "listening experiments" tend to focus on the structural and semantic processing faculties.…

There's a bit of critical thinking that I'd suggest makes the distinction moot here:

Unity could have said 'listen', and given the insane mismatch between their past actions and the current rather predictable response, there'd be precious little comfort the sentence "We Have You" could provide compared to whatever their next actions are.

With all your research I'm sure you've come across this concept in the often quoted form: "actions speak louder than words"

(And for posterity, they even said they're listening: they just don't open with it...)

Re: Unity: We Have Heard You

#60

>> We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback. I have no involvement and I'm not a game developer (except for small weekend projec…

This reminds me of when Wizards of the Coast destroyed their D&D business by announcing they were cancelling the OGL. Many people had built a cottage industry around the OGL which helped to grow the player base, which in turn helped Wizards of the Coast make 5.0 the most popular D&D yet. Now everyone despises and mistrusts them, it doesn't matter that they backtracked.
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