Earlier quoted context omitted.
The custom C++ extensions argument is a very bad lame excuse, it isn't as if WinRT was ever going to be cross platform, or not every single C and C++ compiler used in production (not toy compilers) doesn't have their own set of extensions anyway. I also don't consider anything related to WinUI/UWP trustworthy for production development, and I used to advocate for it. Stuff like how .NET Native, C++/CX => C++/WinRT tr…
Just use MFC 4.2 imho.
C++Builder 11 Community Edition
51–60 of 76 posts
Re: C++Builder 11 Community Edition
#52Re: C++Builder 11 Community Edition
#53Earlier quoted context omitted.
Imagine classic Visual C++ with it's form builder (versus the modern WinRT stuff) and hooks...it's much like that. I would say the experience is a little smoother. I do remember the version I used to use had issues with the form builder to where getting exactly what you wanted was finicky (the rendered/preview version was never quite what the compiled version ended up as).
If only VC++ ever had a form builder for C++ like C++ Builder has been doing for 30 years.
https://ia800108.us.archive.org/5/items/MicrosoftVisualStudi...
Re: C++Builder 11 Community Edition
#54Re: C++Builder 11 Community Edition
#55Re: C++Builder 11 Community Edition
#56Earlier quoted context omitted.
I can definitely understand them wanting to drop custom C++ extensions, but it's a shame they can't figure out how to provide a nice development experience for their newer UI platforms. If only .NET actually works reasonably well with it (and there's a huge managed native overhead) maybe it should have just been WPF 2.0? Not that I would use WinUI anyway, microsoft cannot be trusted with UI frameworks anymore.
The custom C++ extensions argument is a very bad lame excuse, it isn't as if WinRT was ever going to be cross platform, or not every single C and C++ compiler used in production (not toy compilers) doesn't have their own set of extensions anyway. I also don't consider anything related to WinUI/UWP trustworthy for production development, and I used to advocate for it. Stuff like how .NET Native, C++/CX => C++/WinRT tr…
That was pretty much what VB did, with immense success.
Re: C++Builder 11 Community Edition
#57Borland's C++ compiler was _fast_. And I mean eye wateringly fast on crappy pre-AMD64 hardware. I wonder if it supports modern C++ today and is still faster than other compilers. (If I am not mistaken this new edition is a offshoot of that?) (Yeah I am not downloading the "Community" edition if I have to provide my name address and phone number. Really if your product needs mindshare and you offer community edition t…
I've downloaded one of their past community editions, their sales team will call and email you. They back off when you tell them you're not evaluating the product for your work, but it's still kind of annoying.
Re: C++Builder 11 Community Edition
#58Earlier quoted context omitted.
The custom C++ extensions argument is a very bad lame excuse, it isn't as if WinRT was ever going to be cross platform, or not every single C and C++ compiler used in production (not toy compilers) doesn't have their own set of extensions anyway. I also don't consider anything related to WinUI/UWP trustworthy for production development, and I used to advocate for it. Stuff like how .NET Native, C++/CX => C++/WinRT tr…
Just use MFC 4.2 imho.
To come back to your point, the aging MFC has better Visual Studio tooling than C++/WinRT will ever have, specially now after being deprecated.
I would have fired the whole team responsible for C++/WinRT.
Re: C++Builder 11 Community Edition
#59Re: C++Builder 11 Community Edition
#60Earlier quoted context omitted.
If only VC++ ever had a form builder for C++ like C++ Builder has been doing for 30 years.
Visual C++ 1.0 had AppStudio https://ia800108.us.archive.org/5/items/MicrosoftVisualStudi...