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Portal 64 – A demake of Portal for the Nintendo 64

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Re: Portal 64 – A demake of Portal for the Nintendo 64

#51

I did not know this concept existed, Wonderful Idea, no doubt demakes would be a lot more frequent if we valued ecology and actually tried to curb digital obsolescence as much as possible, in a permacomputing way. I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of i…

While I agree with the sentiment, and it's awesome that a lower-specced version of the game exists...

> port [...] to consoles like Xbox original

Uuh, in the name of energy efficiency, let's not. My smartphone is much more powerful and has a much lower power consumption than these systems. My Steam Deck even more so, though it's higher-power than a phone.

Targeting energy-efficient, low power hardware should be the goal, not porting to inneficient obsolete HW, IMO (though it's pretty cool, and demonstrates that you can do a lot with little computing power).

Still, I agree that something that runs well on old commodity hardware can run well on most existing hardware, reducing the need for hardware upgrades.

But my point is, running ond old HW is probably counterproductive if you only value ecology. At best, you could emulate old HW with much more efficient modern HW, and integrate most of the system on a single low power chip.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#52

Is there any guide to getting this running on a real N64? I have an everdrive.

Looks like you need a PC copy of Portal:

https://github.com/lambertjamesd/portal64/releases

(There's some older releases below as a ready-to-go .z64 rom image, though, which should be ready to run on an Everdrive)

Re: Portal 64 – A demake of Portal for the Nintendo 64

#53
post #48
post #43

Earlier quoted context omitted.

It may be an art, but I wouldn't say it takes much talent to include a screenshot, GIF or YouTube link! Most likely he just didn't give it much thought.

Speaking only for myself, often a project is in a half-finished state, and any provided screenshot would quickly become out of date.

Your audiences imagination is probably even worse!

Re: Portal 64 – A demake of Portal for the Nintendo 64

#55
post #51

I did not know this concept existed, Wonderful Idea, no doubt demakes would be a lot more frequent if we valued ecology and actually tried to curb digital obsolescence as much as possible, in a permacomputing way. I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of i…

While I agree with the sentiment, and it's awesome that a lower-specced version of the game exists... > port [...] to consoles like Xbox original Uuh, in the name of energy efficiency, let's not. My smartphone is much more powerful and has a much lower power consumption than these systems. My Steam Deck even more so, though it's higher-power than a phone. Targeting energy-efficient, low power hardware should be the g…

> But my point is, running ond old HW is probably counterproductive if you only value ecology.

Do you have a calculation for that? It's not entirely clear that this is the case if you factor in that the old hardware already exists and new hardware needs to be produced.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#57
post #13

By far my favourite demake of Portal is this one: https://www.ticalc.org/archives/files/fileinfo/451/45101.htm...

Cool. Here's one for the Apple II [ http://www.deater.net/weave/vmwprod/portal/ ] and the C64: https://tasvideos.org/2122G

I think this Apple II version of Portal is the best thing I have ever seen. Is this the same guy who did the Apple II version of Myst?

Re: Portal 64 – A demake of Portal for the Nintendo 64

#58
post #51

I did not know this concept existed, Wonderful Idea, no doubt demakes would be a lot more frequent if we valued ecology and actually tried to curb digital obsolescence as much as possible, in a permacomputing way. I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of i…

While I agree with the sentiment, and it's awesome that a lower-specced version of the game exists... > port [...] to consoles like Xbox original Uuh, in the name of energy efficiency, let's not. My smartphone is much more powerful and has a much lower power consumption than these systems. My Steam Deck even more so, though it's higher-power than a phone. Targeting energy-efficient, low power hardware should be the g…

''running ond old HW is probably counterproductive if you only value ecology'' I could be wrong, but i think the opposite than you.

You are being reductionist, and only accounting for the factor of direct eletrical consumption during use, and not the total energy and natural resources spent during the equipments lifetime , specially its manufacturing (which i think is the real measure of ecological efficiency we should aim).

The old hardware was already produced, resources were spent and pollution and emissions were made, so it is a duty that we should use it as much as possible until irrepairable breakdown happens, and reduce our consumption of new stuff that would only replace it. Like your example of a new smartphone or new steamdeck replacing the old Xbox Original: it is almost certain that the electrical consumption gains would not compensate, in terms of total energy and resources spent and pollution made, the discarting of the original xbox (in fact, it would generate more waste that would need to be reprocessed, generating even more pollution).

Remember the 3Rs ? The 1st R is REDUCE, not ''replace stuff every 3-5 years to get slightly less eletric consumption''. It is kind of the point of the Permacomputing movement the OP mentioned: perma comes from perma-nent, make computers that last much longer lifespans than the current system. If people could repurpose old PS3s and Xbox for playing indies, and bigger games we demaked to it, people could keep using the stuff and buy less.

A Few texts for inspiration: https://solar.lowtechmagazine.com/2020/12/how-and-why-i-stop... https://www.iltascabile.com/scienze/sostenibilita-digitale/

Re: Portal 64 – A demake of Portal for the Nintendo 64

#60
post #48
post #43

Earlier quoted context omitted.

It may be an art, but I wouldn't say it takes much talent to include a screenshot, GIF or YouTube link! Most likely he just didn't give it much thought.

Speaking only for myself, often a project is in a half-finished state, and any provided screenshot would quickly become out of date.

You could probably automate a tool to take screenshot for you.
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