Earlier quoted context omitted.
That expectation is off by nearly a decade. WASM games in terms of performance are closer to 2000 than 2010. Here's an open source indie game from 2003 that I ported to WASM [1]. It struggles to hit 60 FPS on devices that were released a good 15 years after the game itself. Browsers sometimes struggle to animate simple lines at 60 FPS still to this day, because they're just hugely massive platforms with thousands of…
If we hadn't lost a decade with what Flash and PNACL already offered us in 2011... No wonder studios rather bet on streaming than a tech that will never deliver.
(NaCl was better in those areas, but required to stamp out one binary for each target CPU architecture)