> Not actually "playing" the game - like, that was something to do for fun, but so much of it was hanging out with people.
I think probably far too much about how social media (or, in a broader sense, the mass adoption of the internet) has affected online games like this, and I was really happy to see your point here since this is a thought I've had a lot, but few people seem to understand what I mean when I try to bring it up! I vividly remember a time where people used to just talk in online games a lot more, whereas now most online games feel sorta dead (if they even have a chat option) -- and I suspect that's due to the fact that people are either A) playing with people they already know from real life and don't see any reason to communicate with anyone else, or B) only communicating with the community on platforms like Reddit, in an asynchronous, "flex"-based way. Imo, that shift is the major reason online games have essentially died out except in the form of competitive multiplayer with ephemeral lobbies.
And I've noticed that when I try to explain how things were to people who weren't online before the shift happened, they can't even picture what it was like, or why it was fun. It's so odd to me that that entire way of interaction has just... disappeared.