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2009scape

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Re: 2009scape

#51

I really appreciate the web design. That was a style that only existed for about five years, give or take a year or two. It makes me really nostalgic. But beyond that, that style of web design has completely disappeared. It was expensive to make, not particularly mobile-friendly, and only really favors one screen resolution. But it was beautiful.

Exactly. Here's Gamespot's homepage in 2007:

https://web.archive.org/web/20070228162159/http://www.gamesp...

Very similar. So much more personality than Gamespot today:

https://www.gamespot.com

But back then everyone viewed websites on desktop. Mobile if supported was special-cased. It's the opposite now.

Re: 2009scape

#52
post #9

Earlier quoted context omitted.

This is a "private server" ( https://en.wikipedia.org/wiki/Private_server#Private_Servers... ) for a version of RuneScape from 2009.

Thanks, so it seems like it's a community-chat focused game in some ways? Do people just wander in and play solo too?

There's a large amount of osrs that play "ironman" myself included which prohibits interacting with the economy at all.

This is a trade off for me because I would prefer 2006scape or pre market place economy where you had to buy and sell manually by sitting in an area and trade. Automated trading economy made a lot of the content of the game easy to cheat because a good deal of the Quests and such are really just running around picking up obscure items. With the exchange and the wiki its practically ez scape.

Re: 2009scape

#53
I still remember when notes/certificates to allow stacking any items came out but you could only do one inventory at a time at an npc.

Eventually (not sure how long after) you could just toggle the option at the bank.

Talk about qol improvements.

Re: 2009scape

#54

I really appreciate the web design. That was a style that only existed for about five years, give or take a year or two. It makes me really nostalgic. But beyond that, that style of web design has completely disappeared. It was expensive to make, not particularly mobile-friendly, and only really favors one screen resolution. But it was beautiful.

Exactly. Here's Gamespot's homepage in 2007: https://web.archive.org/web/20070228162159/http://www.gamesp... Very similar. So much more personality than Gamespot today: https://www.gamespot.com But back then everyone viewed websites on desktop. Mobile if supported was special-cased. It's the opposite now.

You call it personality, I call it gradient overload. Check out the difference in content density, though.

Re: 2009scape

#55

Can't believe Runescape private server are still a thing after 18 years. This is what got me into programming. I remember working with the first version back in early 2006 I believe it was called winterlove. You couldn't even play multiplayer. Then someone got multiplayer to work, I think that was called blakescape, then there was cheezscape and whitescape which became the popular versions to use because they came wi…

I also got into programming like this. I even remember working with whitefang, the creator of whitescape, to try and build a 377 server when everyone was on 317. I don't remember if that attempt ever got anywhere though.

I think what you're describing with all the code bases is why I lost interest. It felt like everyone was just doing their own thing without any collaboration. Unlike say World of Warcraft servers where everyone used MaNGOS. I hope it's better now

Re: 2009scape

#56
post #21

I'd love to see Jagex open source OSRS as a business decision to keep the game alive forever, and for leveraging the dedicated community. Now, I said open source, but that doesn't mean free. Even if the source was available, it would make the most sense if they kept it "non-free", as in, no commercial usage of the source may be allowed. People are free to run their own servers, but the Jagex ones will be "blessed". T…

'Open source' and 'free (as in speech)' are, in the software context, synonyms. It is incoherent to say 'open source but non-commercial'.

I disagree. You're basically saying, "open source code isn't open-source". There's nothing incoherent about what they said.

Re: 2009scape

#58

Earlier quoted context omitted.

OSRS players have not been "stuck with low quality graphics". The appeal of that version of the game is as a whole. It was not just "the version without the one later change that wasn't liked". It was the version before the general change in approach. The big problem with the "HD" version was that it was inconsistent. They couldn't update the whole world at once (or chose not to) so they updated it in bits, and those…

I wonder what the impact of social media has been. 1. I was on Runscape in the early 2000s. There was no Twitter, Facebook was very new and not really that popular, and nothing else existed. Like, I think Gaia was one of the more popular forums I knew of lol. That meant that Runescape was actually a highly social experience - it's insane the kinds of relationships I built as a 14-18 year old who played the game somew…

> Not actually "playing" the game - like, that was something to do for fun, but so much of it was hanging out with people.

I think probably far too much about how social media (or, in a broader sense, the mass adoption of the internet) has affected online games like this, and I was really happy to see your point here since this is a thought I've had a lot, but few people seem to understand what I mean when I try to bring it up! I vividly remember a time where people used to just talk in online games a lot more, whereas now most online games feel sorta dead (if they even have a chat option) -- and I suspect that's due to the fact that people are either A) playing with people they already know from real life and don't see any reason to communicate with anyone else, or B) only communicating with the community on platforms like Reddit, in an asynchronous, "flex"-based way. Imo, that shift is the major reason online games have essentially died out except in the form of competitive multiplayer with ephemeral lobbies.

And I've noticed that when I try to explain how things were to people who weren't online before the shift happened, they can't even picture what it was like, or why it was fun. It's so odd to me that that entire way of interaction has just... disappeared.

Re: 2009scape

#59
post #57

Shameless plug: Runescape JS, WASM, webgl client - https://play.rsps.app Built it a while ago. Doable for other bases as well P.S. https://github.com/reinismu/runescape-web-client-377 Souce code for one of my first ports

Forgot to mention https://github.com/reinismu/runescape-web-client-377 Source code for one of my first ports

Re: 2009scape

#60

Earlier quoted context omitted.

OSRS players have not been "stuck with low quality graphics". The appeal of that version of the game is as a whole. It was not just "the version without the one later change that wasn't liked". It was the version before the general change in approach. The big problem with the "HD" version was that it was inconsistent. They couldn't update the whole world at once (or chose not to) so they updated it in bits, and those…

I wonder what the impact of social media has been. 1. I was on Runscape in the early 2000s. There was no Twitter, Facebook was very new and not really that popular, and nothing else existed. Like, I think Gaia was one of the more popular forums I knew of lol. That meant that Runescape was actually a highly social experience - it's insane the kinds of relationships I built as a 14-18 year old who played the game somew…

You so well describe why I played RS back in those days. I tried getting back into it a few years ago and it just didn't feel the same without my friends. But I never realized why it felt different until I read your comment.
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