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LCD, Please

dukope.itch.io

51–60 of 107 posts

Re: LCD, Please

#51

Earlier quoted context omitted.

[flagged]

If it's a 3D printable kit with parts for rich Americans to solder and assemble in their free time, does it make it better? Does it make it better that they're taking that job away from a real human in poor conditions, but still better than the alternative, conditions?

>if

I wrote my reply based on what GP wrote, which implied usage of mass produced garbage coming from god knows which hellhole factory in Asia. Adding "ifs" (what if it was produced by a Star Trek replicator using only solar energy?) does not further any argument.

Also, nobody is taking anything away. The market is so oversaturated they would simply switch to a different product line. But still, carelessly contributing to the pile without even thinking about the consequences of your actions is not the best thing in the world

Re: LCD, Please

#52
post #3

I'd love to see this on the Play Date console. https://play.date

Wait, this thing is STILL in pre-order? When is it actually supposed to ship? I first heard about it when the 1st gen Switch came out, and then silence for years. I assumed it'd come and gone, but it hasn't even actually shipped yet...? Are people still expecting it to, or is it considered vaporware by this point?

I recently got an email asking me to confirm my address before... today or so, so the next batch is on its way. I ordered one for my girlfriend, she really digs it, I hope it'll be here before christmas... but not too far before because else I'll have to give it to her sooner :p.

Re: LCD, Please

#53
post #45
post #38

Earlier quoted context omitted.

I had a similar experience. It's unfortunate since I hear it get praised constantly for being a masterpiece and I am a big fan of puzzle games, but it just would not click for me. I think it's also to do with the nature of the puzzle being kind of abstract (and at times almost subjective since I think multiple answers can potentially be correct for some causes of death). The game tries to handle this with the evidenc…

Same here, and I also felt like I was missing out, since people were raving about it so much. But to me it really did feel like I had to slowly work on making any progress, and I mean "work" in its most tedious meaning. Though, I wonder whether, had I played past a certain point where my evidence book would have had enough "critical mass" for things to fall into place more readily, it would have been more fun. Not su…

I recommend playing it with friends!

Re: LCD, Please

#54

Earlier quoted context omitted.

[flagged]

> This is not a web app running on an AWS virtual machine in Ohio. This also does not come from Magic Unicorn Land. Think of the sysadmins and developers in poor conditions who have to support the machines and networks. The electricity spent. The cycles on server gear. All for a throwaway comment on HN that you will forget within a few minutes.

Their tone is off-putting, but there are many orders of magnitude difference of impact between serving a game over AWS and serving it by mailing someone a small computer with an LCD screen.

Re: LCD, Please

#55
post #17

Lucas Pope's other game, Return of the Obra Dinn, is also excellent https://en.wikipedia.org/wiki/Return_of_the_Obra_Dinn

For some reason that game makes me insanely nauseous, something very few games do.

Re: LCD, Please

#57
post #25

I've heard that custom LCDs are relatively cheap to order in low volumes. This one has quite a lot of segments, but feels doable. If we can find some premade game-and-watch style cases with buttons and battery compartment.. this could be made into a product or a hobby kit, without too much expertise or upfront cash. Hmmm.

[flagged]

In the same way that people should think about the impact of their purchases, I suggest you consider the impact of your communication more seriously. I don’t think it is causing people to change their behavior in positive ways.

It’s the same as things like recycling. We can wish that everything was perfect after we throw the can in the bin, but the reality is different. People should make better choices when called out with the blunt truth. But is that what’s actually happening?

Re: LCD, Please

#58
post #48

Earlier quoted context omitted.

Im not a commenter but you tone is quite arrogant.

[flagged]

We've banned this account for repeatedly breaking the site guidelines and ignoring our request to stop.

If you don't want to be banned, you're welcome to email hn@ycombinator.com and give us reason to believe that you'll follow the rules in the future. They're here: https://news.ycombinator.com/newsguidelines.html.

Re: LCD, Please

#60
post #17

Lucas Pope's other game, Return of the Obra Dinn, is also excellent https://en.wikipedia.org/wiki/Return_of_the_Obra_Dinn

for some reason i just couldn’t get into it. i love the aesthetic, but i hated the pacing; the game's frequent unskippable walking sequences and menu transitions between puzzle solving felt like a slog. papers please is one of my favorite games of all time, though, and i enjoyed other first person puzzlers like the witness and portal.

I played the demo at release (as I'd liked Papers, Please), and it completely failed to grab me—aside from the art style, which seemed to me to be "wasted" on such a dumb gameplay concept.

then I picked it up years later, earlier this year, and was absolutely hooked. I practically couldn't put it down until I finished. one of my top games of all time. a perfect example of how video games, as a medium, can tell stories in ways that other media never could—an excellent counterexample to cutscenes and dialogue trees being the accepted industry standard for storytelling.

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