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Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

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Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#51
post #29

Surprised to see Adobe here. Maybe they're working on some new 3D tools?

Adobe owns Substance, a material painting tool for 3d character and other assets, often used in game and movie industry

But how is a texture/material generator related to a scene description standard?

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#52
post #11

This is a big deal. I used to work at Autodesk, trying to build software that made 3D blueprints available to everyone, everywhere. Rendering things on mobile is hard, in part because you need to writer bespoke renderers, and in part because the data formats for the assets are not aligned. Pixar developed USD, and it should really help to standardize 3D tech. In particular, I hope that USD can help make it easier to…

Can I open an OpenUSD file in a text editor and read it?

[deleted]

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#53
post #11

This is a big deal. I used to work at Autodesk, trying to build software that made 3D blueprints available to everyone, everywhere. Rendering things on mobile is hard, in part because you need to writer bespoke renderers, and in part because the data formats for the assets are not aligned. Pixar developed USD, and it should really help to standardize 3D tech. In particular, I hope that USD can help make it easier to…

Can I open an OpenUSD file in a text editor and read it?

OpenUSD has a plaintext encoding mode, which by convention gets saved as .usda. The standard OpenUSD SDK contains two command line utilities `usdcat` and `usdedit` to do plaintext editing, but most programs using the SDK have better editing functionality by directly using the C/Python SDK.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#54
post #26
post #18

Earlier quoted context omitted.

Stable Diffusion isn't a familiar term outside a very niche audience. Probably over 50% of the earth's population is familiar with checking 'USD' exchange rates.

This isn't something regular people care about though. People working in computer graphics absolutely know what stable diffusion is. I would also that at least a third of the US adult population doesn't know that USD is the abbreviation for symbol for US dollars. The average American never travels internationally.

Maybe regular americans. Africans, Europeans, Asians, Pacific peoples and Antipodeans however...

The tech we buy is often USD-denominated and exchange risk is something we all deal with constantly for basic purchases, in business and personal life.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#56
post #20

Stub for arguing about what "USD" means. These comments were originally at the top level but the offtopicness was choking the thread so I'm moving them here. I left https://news.ycombinator.com/item?id=36962294 out because it has actual interesting information about the project.

USD: I thought this was instant payments initiative similar to Brazil's OpenPix...

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#57
post #49

Earlier quoted context omitted.

Literally no one who uses USD as part of their work gets tripped up by this. It’s ok for jargon and acronyms to be confusing to people who are not at all in the field.

Python’s fork can be used to create children. Don’t forget to kill them when you’re done otherwise their memory can leak when they become zombies. Trust me, it’s about programming. Not snake horror dystopias.

I'll reply to your comment, but first I need to look into this dump I just took.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#58
post #29

Surprised to see Adobe here. Maybe they're working on some new 3D tools?

Adobe acquired Allegorithmic in 2019. Allegorithmic were the makers of Substance Designer, Substance Painter and many other 3D tools that are de facto standards for digital texturing. They’re _widely_ used in the video games, film and design industries (among others).

Disclaimer: I worked for Allegorithmic and now work for Adobe.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#59

Earlier quoted context omitted.

Can I open an OpenUSD file in a text editor and read it?

OpenUSD has a plaintext encoding mode, which by convention gets saved as .usda. The standard OpenUSD SDK contains two command line utilities `usdcat` and `usdedit` to do plaintext editing, but most programs using the SDK have better editing functionality by directly using the C/Python SDK.

Here is an example file for the curious: https://github.com/PixarAnimationStudios/OpenUSD/blob/releas...

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#60

Earlier quoted context omitted.

> For people complaining about the name, USD has been already a thing publicly since at least 2013 As opposed to the United States dollar that became public after 2013? I mean, seriously: OpenUSD sounds like a cryptocurrency "stablecoin" token name.

Literally no one who uses USD as part of their work gets tripped up by this. It’s ok for jargon and acronyms to be confusing to people who are not at all in the field.

Any old BOB or RON can use USD as part of their work. I sometimes work with Autodesk and I, personally, prefer CAD. Don't let this RUB you the wrong way. Don't get MAD. Don't call a COP. Don't declare an SOS. For those that use PHP, consider SVC or plain old PEN.

https://www.xe.com/iso4217.php

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