Earlier quoted context omitted.
I don't want controllers to keep changing. I love the Xbox controller. I also have a PS5 and a switch, but those controllers don't feel good in my hand. The PS5 haptics don't add much IMO, but hurt battery life enough that I'd rather just turn them off.
Well, I use a controller to game and interact with the game, the most ways to game, the more fun I have Hence why I bought a Nintendo Switch, the premise is: to have fun
A look inside the SNES, PS5, and Xbox controllers with CT scans
51–60 of 138 posts
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#52It's a shame everything used to come with a diagram. Now we resort to CT and x-rays.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#53One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
Compare that to a Xbox Elite controller (different price tier, I know) and it feels like a cheap piece of junk.
I assume with all of this new tech the PS5 controller is a bit heftier but I was surprised how much just the weight made a different for me.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#54Does anyone know how accurate these are to the raw data a CT scan produces, it looks really clean, has it been touched up any significant amount or is this actually the quality of the machines?
I've seen slightly better scans from the Lumafield machine I have access to at $DAYJOB, but only slightly better. The scans shown here are very high quality. You don't get access to raw data, assuming you mean something like individual X-ray images. The service runs the tomography on some cluster in the cloud and you get access to the reconstruction through a web app.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#55Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#56One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#57You can do this yourself. Just bring a USB drive to the airport and ask the TSA officer for a copy of the images.
I would hope that data can’t be just copied to a USB. I would like to believe it is destroyed automatically except with an override authorization code from a couple of managers but I know better.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#58Earlier quoted context omitted.
I'm not certain how outdated it is. I'm certainly happy with it, and I imagine it adds workload to the console.
well it is objectively outdated based on the different tech and capabilities. now as to if these are something you want or need is another question.
That sort of thing really puts me off the changes, although I accept that it pushes innovation forward.
I enjoy being able to play OG Xbox, 360, and current-gen titles with the same controller.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#59One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
I haven't picked up a Dual Shock controller in probably 5 years. How does the "heft" feel these days? I was really put off by the PS4 controller (DS4?) because of the super light, plastic-y feel. Compare that to a Xbox Elite controller (different price tier, I know) and it feels like a cheap piece of junk. I assume with all of this new tech the PS5 controller is a bit heftier but I was surprised how much just the wei…
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#60One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
The ps5 controller, just like the PS4 controller, are succumbed to the dreaded stick drifting issue. I play Call of Duty and this stick drifting issue has made me own more than 4-5 controllers for each generation. At this point I have a conspiracy theory that Sony intentionally not fixing this. My friends in the Xbox camp say they never experienced this issue.
Even the earliest analog sticks like the N64 (Which used LEDs for tracking) didn't suffer from drift — although it did wear out considerably mechanically!
I just bit the bullet and replaced my Joycon's sticks with 3rd party hall-sensing ones, which have worked great so far.