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It's A(door)able

ncase.me

51–60 of 122 posts

Re: It's A(door)able

#51

The message at the end was cute, but playing this was infuriating. :( It took me like 20 tries just to get past the first panel, because it was buzz with failure every time I got to the door after picking up the key. It took forever to realize the buzz was from the timer, because it always buzzed once I was already at the door , like the door was the wrong goal. Then once I realized it's time-based, another 20 tries…

I struggled with the second one, but I assumed it was just because I have low DEX

Re: It's A(door)able

#52

The message at the end was cute, but playing this was infuriating. :( It took me like 20 tries just to get past the first panel, because it was buzz with failure every time I got to the door after picking up the key. It took forever to realize the buzz was from the timer, because it always buzzed once I was already at the door , like the door was the wrong goal. Then once I realized it's time-based, another 20 tries…

Huh, I didn't have sound enabled (or didn't get any buzzing) and all doors were readily unlocked on my first attempt. Have you tried upgrading your M1 processor to an AMD Ryzen? /s (sarcastic, but with love)

The first panel where you literally only have to go backward then forward?

There was a ton of time for me. Either something odd with your computer, or developer's timing algorithm doesn't work the same on all machines.

Re: It's A(door)able

#53

The author has an interesting game about "trust": https://ncase.me/trust/

Adding a comment so this stands out. It's the game of Nicky's I come back to the most. A very interesting look into the game theory of trust.

She has a bunch of really though provoking web mini games.

I always remember "parable of the polygons"

https://ncase.me/projects/

Everything seems fresh, though this door one was 2015.

Re: It's A(door)able

#58
post #3

Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.

There's just barely enough time on the middle and last levels to double back even with the faster clock movement for going the wrong direction. Fun little challenge

I don't know enough about web stuff, but I wonder how much this depends on the system

I got past the second one, and oddly was able to 'sit still' in the middle while rearranging my fingers for a remarkably 'long' time (couple seconds or so, hard to guage)

For anyone smarter than me: I'm on Linux with Wayland and a 144Hz display, output should be synchronized if this plays a part

Re: It's A(door)able

#60

The author has an interesting game about "trust": https://ncase.me/trust/

Adding a comment so this stands out. It's the game of Nicky's I come back to the most. A very interesting look into the game theory of trust.

Also liked the Parable of the Polygons about the shape of society: https://ncase.me/polygons

Hell, they are all great!

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