Double Fine Adventure
51–60 of 65 posts
Re: Double Fine Adventure
#521. The publisher in this case has a track record, so there is less risk involved.
2. $15 for an adventure game sounds "well priced"
3. There is a bit of risk reversal on the pledgers since the game might turn out to be awful. This is compared to buying a game after it has been reviewed.
4. However, the risk is only $15
5. There is much nostalgia, and even if $15 is wasted, it would have been a nice way to thank Tim for the good times in the past.
6. Presumably the game might cost a little bit more when it is released.
7. What happens if the publishers blow out their budget? It is a sizeable team.
Re: Double Fine Adventure
#53What makes a project like this succeed so spectacularly on kickstarter? Is it because the video is so well done? Or because Tim Schafer is behind it? Or because a lot of people want to play an adventure game? Or the perfect storm of all of the above? Just trying to wrap my brain around it.
Tim Shafer has had great critical but not commercial success in recent years. Double Fine is a legit company that has shipped games both large and small. In fact they've shipped 5 smallish titles in the past 2 years so you know they can do this one. There is a huge nostalgia factor as many people, such as myself, grew up on Tim Shafer adventure games in the early 90s. On top of that this is an old school adventure ga…
I just remembered how i was sitting in my room in front of my Amiga 500 and 12 floppy disks to play Monkey Island 2 - good times !
Re: Double Fine Adventure
#54Some analysis here: 1. The publisher in this case has a track record, so there is less risk involved. 2. $15 for an adventure game sounds "well priced" 3. There is a bit of risk reversal on the pledgers since the game might turn out to be awful. This is compared to buying a game after it has been reviewed. 4. However, the risk is only $15 5. There is much nostalgia, and even if $15 is wasted, it would have been a nic…
Re: Double Fine Adventure
#55I'm actually quite shocked that game publishers aren't lining up to give Tim Schafer all the money he wants. But I don't really know what's going on in that industry.
Industry insiders correct me if I'm wrong, but Grim Fandango was pretty much the final nail in the coffin (no pun intended) of the pure adventure genre, because it had terrible sales. Simultaneously, it was a true masterpiece - one of the best in the genre. So it's not surprising that lots of people grew up loving adventure games and now have the disposable income and the nostalgia to fund a Kickstarter project, whil…
Total cumulative worldwide sales are estimated
between 100,000 and 500,000 units. [61] The game is commonly considered a commercial
failure, [62][63][64] even though LucasArts has stated that "Grim Fandango met domestic expectations and exceeded them worldwide".
Re: Double Fine Adventure
#56Some analysis here: 1. The publisher in this case has a track record, so there is less risk involved. 2. $15 for an adventure game sounds "well priced" 3. There is a bit of risk reversal on the pledgers since the game might turn out to be awful. This is compared to buying a game after it has been reviewed. 4. However, the risk is only $15 5. There is much nostalgia, and even if $15 is wasted, it would have been a nic…
Thankyou for your analysis. http://i.qkme.me/35z247.jpg
I didn't have time to expand on the ideas.
Re: Double Fine Adventure
#57Earlier quoted context omitted.
marketing -- schafer has built up sizable good will so he can bring a lot of attention + third-party passion to his kickstarter project.
The giant spotlight that Notch (Minecraft) brought to the project and to Tim via the Psychonauts 2 funding "offer" helped a lot too. Must admit, I'd never heard of Tim's name before despite being familiar with his games until Notch was going on about it.
http://twitter.com/TimOfLegend/status/167413887082311682 http://twitter.com/TimOfLegend/status/167414243858202624
Re: Double Fine Adventure
#58Sigh. PC game. I'm not sure how long it's been since I've even seen a PC. I suppose I could kick in some money and hope it works under Virtualbox.
Re: Double Fine Adventure
#59They're currently $300k over their goal. Amazing. Can we get a Kickstarter project going for an open-engine, updated graphics, Grim Fandango?
Updated graphics: http://forums.residualvm.org/viewtopic.php?t=100
Re: Double Fine Adventure
#60Could this work for a project that ended up free for everyone? What would the rewards be?
limited-edition t-shirts
limited-edition action figures
dinner with the devs
cool gold-colored cd/dvd/usbkey/etc with the software
your likeness as a minor character
limited-edition plush toys
Basically any kind of promotional tchotchke you can think of. It would have little intrinsic worth but it would be RARE which means that if the product became well-loved it would be worth something down the line when you decided you no longer had room for it - and until then it's an item that tells people something about you. "Oh man is that the commemorative bong for Psychonauts 2? Holy cow I loved that game."