Earlier quoted context omitted.
Tons of people learned using BASIC, but that never really took off for serious programming outside of a couple niches (like frontends / desktop apps made in Visual Basic).
If you're counting VB, it was huge , just not cool. Nobody ever talked about it, but people built tons of really effective custom software for banks and the like. Maybe you don't consider that serious programming, but it was probably the most successful product of the RAD desktop era. I vaguely recall a Joel Spolsky (?) podcast years ago mentioning that everyone thought it was dead, but a survey showed something craz…
Database “sharding” came from Ultima Online?
51–60 of 92 posts
Re: Database “sharding” came from Ultima Online?
#52EasyUO scripting was my introduction to programming at age 14. By the time I got to college I was already a professional coder and I was able to enjoy CS as a recapitulation or reinterpretation of my foundational understanding instead of a dogmatic prescribed methodology as I saw in my object oriented/relational database bound peers. UO really sparked my whole life's passion accidentally by leaving the memory and reg…
There are a lot of kids learning to code in Lua on Roblox, maybe it’ll be the dominant language for backend programming in 20 years.
I got bad news
Re: Database “sharding” came from Ultima Online?
#53Through using the term sharding might have come from there (which is what the article claims).
Re: Database “sharding” came from Ultima Online?
#54Anyone recommend a UO-like experience these days?
Re: Database “sharding” came from Ultima Online?
#55Anyone recommend a UO-like experience these days?
That's... pretty difficult. UO had quite a few things going for it. 1) Nowhere was safe(although many places specially remote ones in the wilderness were totally chill). Cities had guards, but you (or someone else) would have to call them. This enabled all sorts of gameplay, including theft. But this was ok because... 2) Items were not too powerful. Classic UO you could get a +9 Sword of Vanquishing or whatever. Whil…
Re: Database “sharding” came from Ultima Online?
#56as i recall, they devised their own scripting language, and they relied solely on flatfiles to track world-state… then every day at a given time, each server would have an off-hours save where the flatfiles would be persisted. players caught on to this, and would take advantage by having "server wars" during these save windows, when changes wouldn't be persisted, and would all equip their best kit and battle at certa…
Re: Database “sharding” came from Ultima Online?
#57as i recall, they devised their own scripting language, and they relied solely on flatfiles to track world-state… then every day at a given time, each server would have an off-hours save where the flatfiles would be persisted. players caught on to this, and would take advantage by having "server wars" during these save windows, when changes wouldn't be persisted, and would all equip their best kit and battle at certa…
UO:Renaissance was the best era of UO. Two worlds separated by moonstones to separate open-pvp with non-pvp. My younger brother and I would hang out in Briton in Felucia (open-pvp) and kill anyone trying to cross over with loot or anyone coming over with gear.
Casual players forced to live in a truly dangerous world with thieves and blood thirsty killers, we’ll never see these dynamics in an MMO again.
When Renaissance was introduced, what happened was most people lived purely in the non-pvp world and horded massive wealth and resources safely (which would have made you a big target in the old world), while the pvp side just became an arena for people to fight all the time. Boring.
Re: Database “sharding” came from Ultima Online?
#58Re: Database “sharding” came from Ultima Online?
#59Earlier quoted context omitted.
This is such a wholesome, nostalgic post. It makes me wish I could take a time machine back to the 90’s and do it all over again.
Man describes how they were utterly horrible to other players in multiplayer game, using $$$ advantage wholesome fucking indeed
but such is the way.
We invented that shit as others tried hard trying.
Re: Database “sharding” came from Ultima Online?
#60Earlier quoted context omitted.
This is such a wholesome, nostalgic post. It makes me wish I could take a time machine back to the 90’s and do it all over again.
Thanks. my buddy from that story is an EVP today at blizzard.. Gaming and 3D and Architecture formed my career... I was a design eng for Lucas Film's Presidio, and I worked with Frank Gehry on MPKW (FBs HQ) and designed shit for Namco. A confluence of all three.