Earlier quoted context omitted.
As long as the shallow base game still has more gameplay hours than most games I don't think people mind additional (also needing to be worthwhile) content costing money. That's Paradox's general business model and I think it works great for the types of games. I think I have nearly all of the optional content for Cities Skylines now but dollars per hour I'm still doing better than when it launched and when it launch…
Thanks! I agree with your feedback. I intend to have different options to mitigate the traffic if people don't want to manage it. My biggest inspiration for the game is actually roller coaster tycoon. I want to offer to the player the option to sit back and enjoy what they built (from scratch if they want!), and then switch back to managing and building their city, much like a theme park.
Cities: Skylines II
51–60 of 267 posts
Re: Cities: Skylines II
#52I hope they don't go again with a car-centric idea of city building, but seeing the steam page screenshots I'm preparing for disappointment.
Re: Cities: Skylines II
#53One thing that annoys me about the first game is the way the commute times are not factored in at all to happiness or whatever. People literally go from one side of the map to the other for work and you aren't punished for terrible transit design (and cars magically disappear). I think the AI is too crappy for commute times to be a feature, but I hope they improve AI and add it for the sequel because it is just one o…
Not with the Traffic President mod which allows you to disable cars despawning and adds to the challenge of building a good transit system.
Re: Cities: Skylines II
#54Would love to play this on my m2 mac, but i'm assuming its windows or console only? Or do we think this would be available on Apple devices?
Re: Cities: Skylines II
#55I found that once you reach a certain city size this game is just car traffic management.
Re: Cities: Skylines II
#56Hopefully the AI is a _trillion_ times better.
Re: Cities: Skylines II
#57However, the cities themselves don't have much of a personality. It's barely a simulation. I'd like to see certain areas becoming rough sort of ghettos. People in the city having different backgrounds. Just creating a school in those places would not necessarily improve things.
I'd like to see economic effects happening and causing disruption in the city. Big companies coming and going and affecting daily life.
I'd also like to see rich regions forming. Cool places that everyone wants to go.
Essentially, I'd like to have less control and see things not working out exactly like I planned. Everything always goes exactly to plan.
Re: Cities: Skylines II
#58One of my favorite mod in Skylines that you can import _real world_ terrain maps into the game. Building your own city but better is a good fun (and challenge!) https://terrain.party/ Hope this will work in the sequel too
Re: Cities: Skylines II
#59One of my favorite mod in Skylines that you can import _real world_ terrain maps into the game. Building your own city but better is a good fun (and challenge!) https://terrain.party/ Hope this will work in the sequel too
Re: Cities: Skylines II
#60I feel like most of these city building games is that they feel like a doll house. You can create all the nice things you want and have a pretty city that you'd like to live in. However, the cities themselves don't have much of a personality. It's barely a simulation. I'd like to see certain areas becoming rough sort of ghettos. People in the city having different backgrounds. Just creating a school in those places w…