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Apple doesn’t want you developing hobby apps

bennettnotes.com

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Re: Apple doesn’t want you developing hobby apps

#52
post #44
post #39

Earlier quoted context omitted.

That's a distinction without a difference.

The difference is that not being able to develop hobby apps is a side effect of that policy, not that the policy's main aim is to prevent hobby apps from being developed.

The side-effect is in the eye of the beholder. Apple claims they lock down the App Store for security, and a convenient "side effect" is that their stranglehold on platform transactions makes them upwards of $80 billion annually. From the perspective of the shareholder, it's obvious that Apple's motivations are more driven more by profits than ensuring universal security. Regulators worldwide agree!

Re: Apple doesn’t want you developing hobby apps

#53
post #44
post #39

Earlier quoted context omitted.

That's a distinction without a difference.

The difference is that not being able to develop hobby apps is a side effect of that policy, not that the policy's main aim is to prevent hobby apps from being developed.

Policies are often designed so that their main goal is seen as a side effect.

They probably can't say explicitly that they don't want sideloading, as this could turn an eyebrow of a regulator, but making it more difficult to create hobby apps, which achieves the same effect does not explicitly show an intent and may keep regulator at bay.

Re: Apple doesn’t want you developing hobby apps

#54

I wrote an Android app for my little programming news aggregator, and published that on the Play Store because it was basically free (IIRC there might be a one-time signup fee). $99/yr is a ridiculous sum for the "privilege" of publishing in Apple's walled garden, and it's just not something I'm willing to do. The arguments for paying for review, distribution, advertising, search, etc feel so disingenuous when the co…

>> The arguments for paying for review, distribution, advertising, search, etc feel so disingenuous when the company is worth so much money and these apps are contributing to its bottom line.

No, they are not. We are talking about hobby apps and maybe free ones. Those don't contribute to their bottom line.

We might say they contribute to the platform. For hobbyist they make it viable. But for paying customers maybe they add a lot of low value junk to the store. If a developer doesn't feel their app is worth a few dollars, maybe it's not worth having on there at all.

Re: Apple doesn’t want you developing hobby apps

#55

One of the reasons I never buy apple products. They seem to control everything and cannot support such a company

How do you get around it though? Genuinely asking. I guess you try to source your own parts outside of controlling companies and only work on open source OS's and software run by super transparent groups? It just seems like a ton of work for something that might not even be viable. I don't know how I could possibly operate outside of apple, microsoft, google, etc. all of which have massive ethical issues. To be very…

> How do you get around it though? Genuinely asking.

Parent only talked about Apple so it could be that they're running Windows on a "PC" instead.

But Linux is also perfectly usable. If you're someone who tinkers with hobby projects, I don't see how it could be a real impediment. Everything that you would do on a mac is available to you, except for Xcode which is mainly for projects that target Apple devices anyway.

Re: Apple doesn’t want you developing hobby apps

#56

I wrote an Android app for my little programming news aggregator, and published that on the Play Store because it was basically free (IIRC there might be a one-time signup fee). $99/yr is a ridiculous sum for the "privilege" of publishing in Apple's walled garden, and it's just not something I'm willing to do. The arguments for paying for review, distribution, advertising, search, etc feel so disingenuous when the co…

They "went wrong" to the tune of being a 2.4-trillion dollar company. If that's what going wrong looks like, I'd love to know what going right looks like. $100/yr may be too much for you, but there seems to be plenty of crap in their app store so it could be argued that it should be higher.

Re: Apple doesn’t want you developing hobby apps

#58
post #44
post #39

Earlier quoted context omitted.

That's a distinction without a difference.

The difference is that not being able to develop hobby apps is a side effect of that policy, not that the policy's main aim is to prevent hobby apps from being developed.

Talking about "side effects" in systematic policies is meaningless. There may or may not exist someone that wants those, and you are not inside everyone's brains to decide for yourself.

Re: Apple doesn’t want you developing hobby apps

#59
post #17

Earlier quoted context omitted.

The review process is completely random. One day they accept your app completely, the other day your "iPad screenshot is a strechted iPhone image" or something. Its just frustrating.

I have a pet theory that the reviewers have some quota of rejection that they must meet, so they're encouraged to reject apps for bullshit reasons. About 20% of the updates to my app get rejected for no reason other than that the reviewer clearly didn't bother reading the attached review instructions. I have a hard time thinking that _all_ of them are this stupid, so nowadays I started thinking they do this on purpos…

> I have a hard time thinking that _all_ of them are this stupid, so nowadays I started thinking they do this on purpose.

Wouldn't you just assume "about 20%" of them are that stupid?

Re: Apple doesn’t want you developing hobby apps

#60
post #11

I agree that the $99/yr stops me from making side apps (that could blow up into the next big thing, who knows) for Apple, I’ll just focus on the web platform instead. Sorry to go on a tangent here to the bird site, but I can’t help but think how hysterical it is that the bird site wants to charge developers 12x the cost of the Apple developer program. $100/mo for twitter api access

Apparently Twitter plan to allow limited API access for $8/month? Still kind of silly, but more defensible.

I really don't understand your take. not one iota.

To me, it seems that you're complaining about something that was once free, isn't anymore. It's a business and it's their data, electricity, servers, users, etc...

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