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Stable Diffusion macOS native app

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Re: Stable Diffusion macOS native app

#54

Earlier quoted context omitted.

Let's assume it is. And? I'm still going to use it. And so will everyone else.

Not exactly everyone. I will continue to pay artists for their art. Once the AI will train mostly on derivative works produced by itself, with most artists whose work was used without asking to originally train the AI out of business, it will be very fun. Those who will be able to use all that stuff as a new kind of raw material to create pristine art will be a tiny minority, and it will really be a new chapter in th…

Nice. Let's see how much time you pay for art. Meanwhile any other doesn't.

In fact, your artists soon will be creating the "art" with AI and selling to you as "authentic".

Nice try.

Re: Stable Diffusion macOS native app

#55
post #50

Earlier quoted context omitted.

Not exactly everyone. I will continue to pay artists for their art. Once the AI will train mostly on derivative works produced by itself, with most artists whose work was used without asking to originally train the AI out of business, it will be very fun. Those who will be able to use all that stuff as a new kind of raw material to create pristine art will be a tiny minority, and it will really be a new chapter in th…

> it will really be a new chapter in the art book Hm, new chapter sure. What about the aesthetics? 20th century art (architecture primarily, but also paintings, etc.) expresses feelings mostly because with the advent of tech (photography, etc.). I get that there was no need to improve upon what we had in terms of sculptures (Greek-Roman, etc.)s and artists nowadays are all about originality... But modern art is ugly…

Why spend time commenting on a topic that you clearly didn't take the time to educate yourself about?

Re: Stable Diffusion macOS native app

#56
post #20

Too bad there's no complete instructions for installing this, and no issue tracker to ask in. This might be nice, but I really don't get projects that have no releases and not provide build instructions.

I think this got shared on hackernews too early for this to be ready, the author says somewhere else that packaging and publishing to app store is in the pipeline if I recall right.

Re: Stable Diffusion macOS native app

#57

Interesting UI, and great that's it's open-sourced! M1 Mac owners should also check out the iPad version of Draw Things, which has a large number of features and is in very active development: https://apps.apple.com/us/app/draw-things-ai-generation/id64... Be aware that there is a bug in macOS 13.2b1 that makes Draw Things unusable on that version of macOS. Hopefully Apple will fix that soon.

In my opinion Draw Things is the best stable diffusion app currently available for macOS/iOS. It's free, it is available in the App Store, it manages downloading models and weights, it supports a wide selection of popular models as well as custom weights, and it supports inpainting, text2image, and image2image. It has some oddities: it uses a sqlite database to store generated images rather than the more traditional…

Storing images in the database is not a bad thing https://www.sqlite.org/fasterthanfs.html

Re: Stable Diffusion macOS native app

#58

Earlier quoted context omitted.

In my opinion Draw Things is the best stable diffusion app currently available for macOS/iOS. It's free, it is available in the App Store, it manages downloading models and weights, it supports a wide selection of popular models as well as custom weights, and it supports inpainting, text2image, and image2image. It has some oddities: it uses a sqlite database to store generated images rather than the more traditional…

Storing images in the database is not a bad thing https://www.sqlite.org/fasterthanfs.html

Your link suggests this is the case for small images, thumbnails, not large images such as that typically produced by SD

Re: Stable Diffusion macOS native app

#60
post #34
post #9

Does SwiftUI really count as native on the Mac? My experience is that Apple has not invested enough for that to be true. Apple is Apple, so when they say jump, developers jump. But if any other company tried pulling what they’re pulling with SwiftUI, they’d be getting a swift kick in the behind by their dev community. It feels like their UWP moment; nice idea, bad execution. This isn’t to criticize the project; I lik…

UWP failed and continues to fail because Microsoft themselves are not invested into it. Most of the apps that come out of Microsoft use something else. Eg: Vscode, Teams etc, Office etc. It’s not the case with Apple at least from what I can see publicly. Not an Apple fanboy by any stretch. But I’ve been burned by Microsoft when they introduced Silverlight as the platform for developing Windows Phone 7 apps. Only to d…

UWP version of VSCode would have failed in the market. Office, too.
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