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Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points

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Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points

#52
post #12

“The team has been hard at work this week and we’re now happy to announce that the number line has even more numbers available in it.”

Can't wait for the courageous design decision to then remove numbers from the follow-up release for more simplicity.

“Our metrics show that less than 0.02% of all apps are using the $26.65 and $57.30 price points. They are therefore no longer available to new apps. Existing apps using these price points will be required to change to one of the other supported price points by March 1, 2024.”

Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points

#53

Earlier quoted context omitted.

Isn't this IAP model better for both users and makers?

IAPs don't share over Apple Family, purchased-apps do. So I'm going to say no.

IAPs _can_ share for the family: https://www.theverge.com/2020/12/4/22154178/apple-family-sha...

It's the developer's choice, just like family sharing for the original purchase. This was a good move, since so many apps went from paid to free demo +IAP to unlock. I think a lot of devs who previously allowed family sharing for paid apps have turned family sharing on for IAP.

Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points

#54

Earlier quoted context omitted.

Isn't this IAP model better for both users and makers?

Let’s not pretend that the App Store is full of Indy “makers”. It came out in the Epic trial that 85% of App Store revenue came from slimy pay to win games and loot boxes.

I'd like to know what fraction today comes from Roblox alone.

Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points

#55

Genuine question: is there a market for a $10,000 app?

Maybe not the app itself, but I could see for example, a business wants to purchase $10K worth of advertising on a platform through the their ad channel app.

It would seem crazy for an ad agency to implement that through an IAP where Apple takes $3k off the top (I assume that 30% rate still applies here?) when you're dealing with high-paying clients that could be told "go to our website to purchase"

Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points

#56
post #47
post #5

This seems like a smart move from Apple to continue expanding into international markets and increasing revenue potential from their subscription models. Offering a wider range of price points will allow developers to better tailor their pricing to different markets, and it will also give consumers more flexibility when choosing which apps to pay for. It'll be interesting to see how this change affects the App Store…

Thank you, ChatGPT!

Good bot. It was 99.98% detected as fake by https://huggingface.co/openai-detector

Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points

#57

I’m not an App Store seller so I have no idea what this means. You can’t just pick any number that you want to sell your app for? You have predetermined prices set by Apple?

Yep. And previously you couldn't choose a non-zero price lower than $0.99, so the new price choices will probably go to use.

Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points

#58

Give me an option to search for "no ads" in an app, or give me nothing. I've simply stopped buying iOS apps because I'm done with the ad loads.

Same here. It's ridiculous that I should pay for an app and have to deal with banners and popups regardless.

Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points

#59

Genuine question: is there a market for a $10,000 app?

It looks like this isn't just iOS and iPadOS, but also macOS. In that case, there is plenty of software that fits that bill, such as Maya and Avid. I'm sure there's mass media, banking, video game development, and lots of other software that costs near that, or will some time in the future.

Even if it were just for iOS and iPadOS though, they do want iPad Pro to compete with desktops in places where expensive software runs. For instance, Grass Valley Livetouch could be done on an iPad.

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