How did they convert the 2D sprites to 3D blocks? Automatically or laboriously?
Convert SimCity 2000 cities into Minecraft worlds
51–60 of 154 posts
Re: Convert SimCity 2000 cities into Minecraft worlds
#52This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…
Clint Basinger's Lazy Game Reviews always has excellent reviews of Maxis games. LGR - SimCopter - PC Game Review https://www.youtube.com/watch?v=x4mh7Pc5MSI LGR - Streets of SimCity - PC Game Review https://www.youtube.com/watch?v=zi60A2-PcpM The SimCity 2000 Retail Demo Disk for DOS https://www.youtube.com/watch?v=G2b5HRRTH70 LGR - SimCity 2000 Network Edition - PC Game Review https://www.youtube.com/watch?v=W9e3WlJ…
Re: Convert SimCity 2000 cities into Minecraft worlds
#53Very cool idea and execution. Slightly off-topic; if there ever was a excellent example of what it means when a C# program is being written by a java developer, this would certainly qualify. Was this ported from a java project?
When did we get C# devs flexing on Java devs? Isn't like that like a paint by numbers expert flexing on a paint by letters kinda person?
Re: Convert SimCity 2000 cities into Minecraft worlds
#54This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…
(It’s a shame we didn’t get a higher resolution version of Simcopter and Streets of Simcity instead of a long string of “The Sims” plus… well I quit gaming before they took GTA online, but I got the impression the GTA community is more into murdering sex workers for cash rather than equipping your car with an airfoil and a hopper so you can jump high in the air then glide down into areas of the map your opponent cannot reach.)
Ps I’ve never seen that domain you can also play Simcity 2000 at https://archive.org/details/SimCity2000
Re: Convert SimCity 2000 cities into Minecraft worlds
#55Hopefully Minecraft has a mod to let you fly around in a helicopter and pick people up from the ground only to drop them confused on top of a skyscraper.
Re: Convert SimCity 2000 cities into Minecraft worlds
#56Earlier quoted context omitted.
Could you give examples of what you mean? I've had a look through and there are certainly stylistic things I'd do differently, such as using "var" and LINQ more, and capitalising method names. But it's easy enough to understand despite that.
Don't get me wrong, it's not "bad" code (from a brief glance) but it's just clearly written as if it was Java code, and probably not in a usual IDE like Visual Studio, Rider or VSCode /w C# plugin (as that would typically scaffold a more C#-esque style). Here's what I've noticed so far: - Uses camelCase instead of PascalCase - Uses setter and getter methods instead of C# properties. - Uses reverse DNS namespace com.m…
If anything, the code style is reminding me more about classic game code, where they use arrays instead of List and are more concerned about data types and memory usage. Maybe this person is coming from a background of game programming and/or C(++)?
Re: Convert SimCity 2000 cities into Minecraft worlds
#57This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…
I liked to play the SimCopter demo and thanks to it Wagner's Ride of the Valkyries still remind me of the game. I suspected (or maybe just hoped) that you could somehow import SimCity 2000 cities (I had the original boxed release, the first game I owned), but either it was not possible to do in the demo or I just failed to find the way (I was barely a teenager without the Internet access).
The association of Flight of the Valkyries and helicopters came from Stanley Kubrick’s Apocolypse Now.
Re: Convert SimCity 2000 cities into Minecraft worlds
#58neat idea but the project is like 10 years old, and last commit was 3+ years ago and only works on java edition. would like to see something like this, but for other city builders like Caesar
Re: Convert SimCity 2000 cities into Minecraft worlds
#59Earlier quoted context omitted.
> only works on java edition Yes, as the project says, Minecraft. Not the cut-down mobile game with microtransactions that claims to be Minecraft.
I'm not playing Minecraft, but this has fascinated me from afar. AIUI, Microsoft has two teams on two different continents essentially developing two very similar but subtly incompatible versions of the same game. Funky. Do they share any code or formats? Are the client/server interoperable? Does the C++ one even have a server implementation?
Re: Convert SimCity 2000 cities into Minecraft worlds
#60Earlier quoted context omitted.
I'm not playing Minecraft, but this has fascinated me from afar. AIUI, Microsoft has two teams on two different continents essentially developing two very similar but subtly incompatible versions of the same game. Funky. Do they share any code or formats? Are the client/server interoperable? Does the C++ one even have a server implementation?
> Are the client/server interoperable? not officially. some projects[0] try to bridge the protocols, but I've never personally seen one that operated without issues. [0] e.g. https://geysermc.org/