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My project is now an easter egg in Microsoft Flight Simulator

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Re: My project is now an easter egg in Microsoft Flight Simulator

#51
post #25

Earlier quoted context omitted.

1982? Was that version already 3D? That's earlier than I thought.

It was. The popular text adventure format at the time just doesn't work well in a flight simulator for some reason.

> read instruments

Your altimeter reads FL090, your compass reads 245. Airspeed is at 120 knots, pitch is 10 above the horizon. Engine is at 70% power.

You hear a kitten meow on guard.

> read instruments

Your altimeter reads FL090, your compass reads 245. Airspeed is at 70 knots, pitch is 20 above the horizon. Engine is at 70% power.

You hear a stall warning.

Re: My project is now an easter egg in Microsoft Flight Simulator

#52
post #38

Earlier quoted context omitted.

I don't really know the scope of easter eggs, is the whole team supposed to know about them or just the few programmers that introduced them? Maybe they didn't want to spoil the surprise (?) In any case, congratulations to op for having their project reach the original franchise. It's a sign of a job well done!

I work at Microsoft and unfortunately there is a “no Easter eggs” policy but sometimes they sneak by ;)

Just checked, and sadly no X-Clacks-Overhead header on microsoft.com.

Re: My project is now an easter egg in Microsoft Flight Simulator

#53

Earlier quoted context omitted.

It was. The popular text adventure format at the time just doesn't work well in a flight simulator for some reason.

> read instruments Your altimeter reads FL090, your compass reads 245. Airspeed is at 120 knots, pitch is 10 above the horizon. Engine is at 70% power. You hear a kitten meow on guard. > read instruments Your altimeter reads FL090, your compass reads 245. Airspeed is at 70 knots, pitch is 20 above the horizon. Engine is at 70% power. You hear a stall warning.

> yoke forward

> throttle max

Scary stuff, this could work!

Re: My project is now an easter egg in Microsoft Flight Simulator

#55
post #45

Earlier quoted context omitted.

No credit is owed, no thanks are due. This is an unavoidable effect of usuing the MIT license over something like GPL. Andrew Tanenbaum on choosing MIT for the MINIX project, which was used by Intel + the IC as a base for the Intel Management Engine (emphasis mine): "The only thing that would have been nice is that after the project had been finished and the chip deployed, that someone from Intel would have told me,…

Thanks for relaying that ought-to-be canonical example. It may not be owed/due, but common decency suggests you give a heads up. In Intel's case I'm guessing there was a contending motive in that they preferred not to draw attention to it.

> common decency

Large companies don't operate according to human social norms like this. It's important to be reminded of this fact from time to time.

Re: My project is now an easter egg in Microsoft Flight Simulator

#57
> Always when I start a new project I wonder what programming language I should use. Most of the time the requirements are the same. It must be fast, typed and the result must presentable on a website. Especially I would like to keep it as simple as possible. C is usually my language of choice when the logic doesn't get too complicated.

Another vote why I should stick with C.

Re: My project is now an easter egg in Microsoft Flight Simulator

#58
post #57

> Always when I start a new project I wonder what programming language I should use. Most of the time the requirements are the same. It must be fast, typed and the result must presentable on a website. Especially I would like to keep it as simple as possible. C is usually my language of choice when the logic doesn't get too complicated. Another vote why I should stick with C.

'Typed' as in 'typed on a keyboard'?

Re: My project is now an easter egg in Microsoft Flight Simulator

#59
post #58
post #57

> Always when I start a new project I wonder what programming language I should use. Most of the time the requirements are the same. It must be fast, typed and the result must presentable on a website. Especially I would like to keep it as simple as possible. C is usually my language of choice when the logic doesn't get too complicated. Another vote why I should stick with C.

'Typed' as in 'typed on a keyboard'?

More likely this kind of “typed”:

https://en.m.wikipedia.org/wiki/Strong_and_weak_typing

Where “typed” here likely implies “strongly typed”.

Re: My project is now an easter egg in Microsoft Flight Simulator

#60
post #58

Earlier quoted context omitted.

'Typed' as in 'typed on a keyboard'?

More likely this kind of “typed”: https://en.m.wikipedia.org/wiki/Strong_and_weak_typing Where “typed” here likely implies “strongly typed”.

I guess in this case it’s a homonym for both as C is sometimes a bit verbose :D
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