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Bubbles

oimo.io

51–60 of 182 posts

Re: Bubbles

#52
post #6

So soothing! Todo: implement Lifshitz-Slyozov-Wagner (L-S-W) theory of particle coarsening for soap bubbles (avg size increases with cube of time) ;)

I was wondering why I couldn’t blow bigger bubbles?

Re: Bubbles

#53
post #50

If you move your mouse really really fast, you can get through the bubbles without popping them.

Perhaps lack of interpolation of mouse event points

I wonder if you could do this if you cranked your polling rate up to 500hz like many gaming mice can.

Re: Bubbles

#54
post #43

Earlier quoted context omitted.

This has vibes of the old Web, where amazing and niche things were happening. Apparently that engine is written in something called Haxe and its multi-platform. Sometimes I wonder what I'm missing out by looking at lists curated by points given out by people who come together by hyper specialised interests. Should have heard of it before hearing about the millionth JS framework.

I feel like I'd StumbleUpon this...

I wish there was something like what Stumbleupon was back in the day. I miss it.

Re: Bubbles

#55
I love the fluid design on the "works" page as it resizes to the browser. Putting physics into your resize algorithm really shows a lot of care and attention.

Haxe is an awesome project that's been around for ages... I last looked at it as a potential replacement for AIR/AS3 a decade ago but the GPU capabilities weren't there yet with OpenFL. Seems like it's time to take a new look!

Re: Bubbles

#56
My experience:

"Wow, neat. I wonder how they did this."

tries to right click (no context menu appears)

hit F12 for developer tools

"Oh, it's just a solid 173KB of javascript. No big deal."

notices the window resize affected the simulation

"There's now a big blob of bubbles coalescing at the top of my screen. Wow!"

Re: Bubbles

#57
post #41

Thought this was using three.js, but they built their own physics engine: https://github.com/saharan/OimoPhysics

Written in haxe.

Holly cow.

Old Version Written in ActionScript 3.0 Supports spheres and boxes as collision shapes Supports various joints (ball and socket, distance, hinge, prismatic, etc...) Fast and stable collision solver

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