Bubbles
51–60 of 182 posts
Re: Bubbles
#52So soothing! Todo: implement Lifshitz-Slyozov-Wagner (L-S-W) theory of particle coarsening for soap bubbles (avg size increases with cube of time) ;)
Re: Bubbles
#53Re: Bubbles
#54Earlier quoted context omitted.
This has vibes of the old Web, where amazing and niche things were happening. Apparently that engine is written in something called Haxe and its multi-platform. Sometimes I wonder what I'm missing out by looking at lists curated by points given out by people who come together by hyper specialised interests. Should have heard of it before hearing about the millionth JS framework.
I feel like I'd StumbleUpon this...
Re: Bubbles
#55Haxe is an awesome project that's been around for ages... I last looked at it as a potential replacement for AIR/AS3 a decade ago but the GPU capabilities weren't there yet with OpenFL. Seems like it's time to take a new look!
Re: Bubbles
#56"Wow, neat. I wonder how they did this."
tries to right click (no context menu appears)
hit F12 for developer tools
"Oh, it's just a solid 173KB of javascript. No big deal."
notices the window resize affected the simulation
"There's now a big blob of bubbles coalescing at the top of my screen. Wow!"
Re: Bubbles
#57Thought this was using three.js, but they built their own physics engine: https://github.com/saharan/OimoPhysics
Written in haxe.
Old Version Written in ActionScript 3.0 Supports spheres and boxes as collision shapes Supports various joints (ball and socket, distance, hinge, prismatic, etc...) Fast and stable collision solver
Re: Bubbles
#58Re: Bubbles
#59Re: Bubbles
#60Remove the spike and the little fan bubbles glom onto on another. Very cool. You can just wave the bubble wand around too… This is very fun.