What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
The CPU on xbox one/ps4 is very weak. Developers have to sacrifice physics.
Nvidia PhysX 5.0
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Re: Nvidia PhysX 5.0
#52Earlier quoted context omitted.
Steam Deck is in disagreement.
Steam Deck isn’t a console in any traditional sense unless we’re just going to start butchering decades of colloquial nomenclature . It’s a portable PC running desktop software from top down. Otherwise you might as well call my laptop running Steam Big Picture a console too. When the other people are talking about consoles, any sensible person knows they mean things like the PlayStation, Xbox or Switch.
So the differentiator these days seems to be running custom software.
Which Steam Deck is also running.
The remaining difference is "console = extra lockdown". That might be a good definition in general, but doesn't make sense in the context of the original post
> And only on PC and Mobile. Not on console.
Re: Nvidia PhysX 5.0
#53What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Teardown - hands down one of the most innovative games in the last several years. It uses voxels and the game premise is destroying the environment to create an escape route once you trigger the alarm (by stealing required objects). https://store.steampowered.com/app/1167630/Teardown/
Someone else pointed to another game, The Finals, which feels waaay more realistic: https://www.youtube.com/watch?v=rGRoborkkw4
I just hope it isn't another Battle Royale because that I find that genre incredibly underwhelming vs. team-and-round-based gameplay like CS:GO or offline campaigns
Re: Nvidia PhysX 5.0
#54What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Re: Nvidia PhysX 5.0
#55Earlier quoted context omitted.
Steam Deck isn’t a console in any traditional sense unless we’re just going to start butchering decades of colloquial nomenclature . It’s a portable PC running desktop software from top down. Otherwise you might as well call my laptop running Steam Big Picture a console too. When the other people are talking about consoles, any sensible person knows they mean things like the PlayStation, Xbox or Switch.
Playstation is a PC with extra lockdown. So is Xbox. The Switch is similar hardware to Nvidia Shield, which is just another general computer (it can run Nvidia's version of Ubuntu). So the differentiator these days seems to be running custom software. Which Steam Deck is also running. The remaining difference is "console = extra lockdown". That might be a good definition in general, but doesn't make sense in the cont…
Re: Nvidia PhysX 5.0
#56What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Re: Nvidia PhysX 5.0
#57Earlier quoted context omitted.
The reason is money - it costs money (artists) to make destructible objects and art down for every conceivable way it can be broken/destroyed/manipulated. I hope/pray for a Battlefield 7 game that actually takes this seriously, but EA has run Battlefield into the ground.
Some ex-Dice guys are at Embark Studios and their next game seems to be bringing back destructible environments. Trailer: https://www.youtube.com/watch?v=YYYiP2cKHKs https://www.embark-studios.com/
Also, relevant to this story, Embark does a lot of open source development in Rust, including physx-rs. The Finals is using Unreal Engine though.
Re: Nvidia PhysX 5.0
#58Earlier quoted context omitted.
Steam Deck is in disagreement.
Steam Deck isn’t a console in any traditional sense unless we’re just going to start butchering decades of colloquial nomenclature . It’s a portable PC running desktop software from top down. Otherwise you might as well call my laptop running Steam Big Picture a console too. When the other people are talking about consoles, any sensible person knows they mean things like the PlayStation, Xbox or Switch.
And not the fact that it's, you know, a "console" that can be used to play "games"?
Re: Nvidia PhysX 5.0
#59Earlier quoted context omitted.
Teardown - hands down one of the most innovative games in the last several years. It uses voxels and the game premise is destroying the environment to create an escape route once you trigger the alarm (by stealing required objects). https://store.steampowered.com/app/1167630/Teardown/
Looking at a gameplay video on YT ( https://www.youtube.com/watch?v=P--c8rjcSDs ), I didn't come away with the same impression as you described, or at least it doesn't really answer the parent's question. Sure, it is "fully destructible" but everything kinda breaks the same way because it's all voxels, and things like driving a seemingly indestructible truck through multiple walls doesn't feel particularly realistic.…
https://www.youtube.com/watch?v=ttwBelIlLv8
I'm not aware of any other real-scale voxel game out there. This one has water physics (things float), cars are destructible (you saw a construction vehicle that can take a lot more damage before noticeable deterioration), and more. Cheers!
Re: Nvidia PhysX 5.0
#60What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Embark Studios are making a game called "The Finals" which leans very heavily on destructionn. The trailer has some really impressive building collapses and other loud looking events: https://www.youtube.com/watch?v=X84w4DWEEes
Also iirc they are big on Rust and are supporting a lot of grassroots projects in the Rust gamedev space