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Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

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Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#51
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

Just wanted to say I really loved that Whiskey Media era of Giant Bomb. Your work was very much appreciated

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#52
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

This is hinted at by dbingham's comment elsewhere, but I believe many fan communities and information stores that host user-generated content should be run as non-profits. One of my favorite YouTube channels is PanTheOrganizer, who is effectively how I learned to detail and care for my own vehicles. Far and away the best channel in that particular niche, but something that stands out about it he is extremely professional, with well-produced content, but he doesn't support himself with the YouTube channel. Dude lives in a McMansion and drives a Porsche, but it's entirely from a normal day job, and filming videos about car detailing is just him filming a hobby he's been passionate about for decades and would be doing anyway even if YouTube didn't exist.

Asking how to monetize something like GameFAQs or Wikia feels like how do you monetize friends sharing tips and talking about common passions with each other? Why does that need to be monetized? Some dude figures out left-right-B-A-B-B and posts it to a message board and doesn't need to be paid for it.

I guess another example is my favorite podcast, Iron Culture. Both the podcast and the YouTube channel don't accept sponsorships and lose money, but the hosts are both coaches, one is a scientist, one runs a small supplement company and hosts a History channel YouTube show, and they make their money from that. Recording themselves talking about their research and interests that they'd be talking about with each other anyway doesn't need to be its own full-time job.

Granted, I don't know what this means for real journalism that involves running beats, traveling, long-form investigations, all of which are definitely full-time jobs and not something you just want people doing as a hobby they record themselves during. But a lot of "good content" is not journalism. It's just people recording their thoughts and findings while doing a hobby they love in a way that they would have done for free in the past while still having a regular job, but for whatever reason, that's no longer good enough.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#53

I heard on Reddit that those gamespot shares were red hot! Joking aside, I wonder what the end result of all that on their share price was years later I do use metacritic and gamefaqs from time to time. I wonder what will happen to them

I think k you are confusing GameSpot and GameStop.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#54
post #12
post #2

Oh god this is worrying. Fandom has already made Wikia an absolutely unusable, ad ridden nightmare, to the point many communities set up their own wikis to avoid dealing with it. I hope they don't apply that same monetisation to GameSpot, GameFAQs, etc. Otherwise those sites will die almost overnight.

GameFAQs has already been dying for the last 10-15 years. Its amazing how most of their user reviews are from 2000-2005 or so and how frequently they don't even have guides for games anymore. Their message boards went from being notoriously overmoderated with tons of silly rules like a ban on profanity to notoriously undermoderated with very few rules (but what few they have are still enforced bureaucratically) and l…

GameFAQs was necessary in a time of dial-up modems. The guides were just plain text documents that were tiny and downloaded quickly. The site design was basic and not overly flashy. The forums were a "go-to" spot for any game that got announced. I spent a lot of hours in my summers in the late 90s and even early 2000s writing FAQs for N64, Gamecube and Game Boy Advance games and patrolling the message boards.

In the mid 2000s, a lot of that traffic got diverted to IGN (who started siphoning off prominent FAQ writers to write guides for their own site) but also Digg and then Reddit. Having a game-specific forum on GameFAQs didn't matter as much when you could moderate your own subreddit community for it.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#55
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

I think the hard, honest answer is getting people to pay for things. Netflix, Prime Video, etc. have leap-frogged TV in terms of audience enjoyment by optimising for being a good product that people will pay for. The hard thing is getting people to recognise the options in front of them: pay for the thing you enjoy, or have it slowly turn to shit as it desperately morphs to optimise for ad money.

Patreon is in a similar category to "donation" links on Twitch/YouTube. It's all phrased as this weird "support us!" thing, instead of "pay for the damn videos you've enjoyed for the past year", which might be necessary right now just to get people to sign up, but I don't think it's sustainable or healthy. Journalists, streamers and video creators shouldn't need to pretend they're busking on the street, asking for donations and support. They're working a damn job, pay them.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#56
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

> With video though, it's extremely hard to run independently.

I just left a company that's doing its level best to make this more affordable and achievable for small organizations, and I wish them the absolute best, but this was true when GB was new and it's still true now. Video is just too many bits across too many gatekeepers (like any of the big clouds). It's not that there isn't transit capacity, it's that everybody who anyone "trusts" wants to bill you per-gigabyte and if you want decent quality-of-experience you have to play ball with the CDNs, who then proceed to have a noose around your neck.

> How can good content be monetized in a way that allows it to remain independent and not succumb to warping its content to feed that monetization?

I think, most strongly, it either has to not be video or consumers have to be willing to put up with early-2010s video jank. That's the crux of it: an audience trained on YouTube and even Twitch--despite their own jank, they're about as good as it gets for streaming and they're free--is much less likely to put up with something like a 2014 Giant Bomb media player (and 2014 Giant Bomb video quality; the cinematography was always great but 720p lasted for a long time in GB-land).

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#57
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

[deleted]

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#58
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

> How can good content be monetized in a way that allows it to remain independent and not succumb to warping its content to feed that monetization? How can it be audience driven instead? Is such a thing even possible? Right now good monetization strategies beget bad content. I don't think such a thing is possible in present society. As you kind of get to, there are two audiences: The people for whom your content is useful, and the people for whom your platform can make money. Appeasing the latter will invariably ruin your content, but their financial resources dwarf the former's, and they're more than happy to use those resources, since the result is that they end up with more.

You would need to create an ecosystem that rewards public good more than private capital. To do that, you would have to start with an enormous amount of capital, and be willing to essentially give it away.

In theory, that's what government is for. In practice... not so much.

(edit: my cat submitted this post half-finished. I've completed it now.)

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#59
Wow. WOW. I didn't think Red Ventures was this quick to exit the market. This is not a good sign for the future of game journalism.

Disclaimer: I worked at CBS Interactive/ViacomCBS Streaming during the original properties sale to Red Ventures.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#60
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

> How can good content be monetized in a way that allows it to remain independent and not succumb to warping its content to feed that monetization? How can it be audience driven instead? Is such a thing even possible? Right now good monetization strategies beget bad content. There's got to be a better way than cobbling together five platforms under a Patreon account, giving all of them 10-50% along the way.

HN skews critical but NFT and web3 poses a possible path to improvement for certain types of content creation.

An artist or content creator can deploy their own smart contract, have full control over what media it points to, and be paid directly through it. Marketplaces like Foundation[1] act as wrappers on top of this content, and it is in their best interest to keep the fees low and website free of ad-spam and algorithmic nonsense to retain top talent on their platform that drives revenue.

[1] https://foundation.app/collection/shapesncolors?sortOrder=DE...

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