Earlier quoted context omitted.
I’m kind of surprised (and bummed) that they ported it to the Switch and not the iPad. The Switch is a bit slow (can’t imagine big bases performing well) and I’m not convinced using a game pad will work well. By contrast, modern iPads are smoking fast and I bet an iPad touch interface would suit the game fairly well. Ah well, maybe some day.
The Switch got a touch screen as well?
The journey to Nintendo Switch
51–60 of 169 posts
Re: The journey to Nintendo Switch
#52> "This is the first time we had to make sure the game is deterministic between ARM and x86. We should be fine, C++ is portable, right? Just don't use undefined behavior. Turns out we use quite a lot of undefined behavior..." Hah
Re: The journey to Nintendo Switch
#53Re: The journey to Nintendo Switch
#54> Now, the final startup time when the game is installed on internal storage is 70 seconds, but let's not get ahead of ourselves. Maybe I don't notice this with other games but that seems like a really long time.
I’m kind of surprised (and bummed) that they ported it to the Switch and not the iPad. The Switch is a bit slow (can’t imagine big bases performing well) and I’m not convinced using a game pad will work well. By contrast, modern iPads are smoking fast and I bet an iPad touch interface would suit the game fairly well. Ah well, maybe some day.
Re: The journey to Nintendo Switch
#55Earlier quoted context omitted.
BotW got some after-launch patches that significantly reduced the launch time. They did this by overclocking the Switch during load. I didn't see any mention of boost/overclock in the Factorio writeup, though.
Do you know if this technique is available for all games or just Nintendo's own? It seems like it would be easy to cause issues if games were allowed to mess with the clocking willy-nilly, so I assumed that it was only done on Zelda because it's a first-party title (and one of the biggest on the console).
It overclocks the CPU at the expense of GPU. It's suitable only for loading screens or other areas of the game where you don't need to render at more than single-digit FPS, but can produce a 20-50% improvement in loading time.
Re: The journey to Nintendo Switch
#56Re: The journey to Nintendo Switch
#57Holy hell.
Re: The journey to Nintendo Switch
#58If the switch proves anything it's that you don't have to pay $1600 for a GPU to enjoy amazing games. Or the other way round, if you pay $1600 for a gpu it does not mean that you'll be able to play any good games.
Re: The journey to Nintendo Switch
#59If the switch proves anything it's that you don't have to pay $1600 for a GPU to enjoy amazing games. Or the other way round, if you pay $1600 for a gpu it does not mean that you'll be able to play any good games.
Re: The journey to Nintendo Switch
#60> Now, the final startup time when the game is installed on internal storage is 70 seconds, but let's not get ahead of ourselves. Maybe I don't notice this with other games but that seems like a really long time.