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Hacking the PS4 / PS5 Through the PS2 Emulator

cturt.github.io

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Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#51

Earlier quoted context omitted.

You're in the Western world. In the third world you'd be buying your PS2 pre-chipped, lol.

Well when I look at a sales breakdown by region, the lions share of PS2s were sold in North America (54m), Europe (55m), and Japan (23m). That leaves 27m units divided amongst the rest of the world, notably including South America [1]. I have no doubt that viable piracy improves hardware sales in less fortunate economies, I just don't think it's enough of an effect to have the dramatic impact on global sales that was…

Every single PS2 I ever saw growing up was bought in the US (I grew up in a third world country). Consoles in big box stores here were outrageously expensive, like 3 to 4 times the price in the US. It was cheaper to fly to the US to buy one I kid you not, so that was what a lot of people did.

edit: Also all of them were modchipped, you could take any console to any random electronics repair shop to get it modded.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#52
post #37

Earlier quoted context omitted.

Cheating hurts innocent online gamers. Piracy hurts game developers/publishers. If you want a device you can hack, buy a PC (or a Steam Deck).

>Cheating hurts innocent online gamers. Vast majority of people hack their consoles to pirate or run homebrew, not cheat. Consoles are usually only hackable on non-current firmwares anyway which means no online play. >Piracy hurts game developers/publishers. This has been disproven countless times.

I don't believe that in the slightest. Sure, you do have to usually run some homebrew code to be able to play ripped copies of retail games but how big is the homebrew game and app market (other than XBMC for Xbox) that people would opt for that and not pirated games? Being able to compile code for a game console is usually (excluding XDK for the old Xbox) much more difficult than obtaining ripped retail games. Every modded console I ever saw in-person had a hardrive or stack of discs of pirated games. Games are pretty expensive and are a luxury in many parts of the world so there's a massive motive behind being able to run region-free pirated games on consoles. This argument is like saying that most people with torrent clients only download Linux ISOs and creative Commons licensed content. If the ability to pirate content is there, most people are going to do it.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#54
post #23

Earlier quoted context omitted.

Cheating hurts innocent online gamers. Piracy hurts game developers/publishers. If you want a device you can hack, buy a PC (or a Steam Deck).

If you want a device you can hack, don't play games on it. Within a few years, Pluton will give us airtight anticheat.

You are in for a big surprise if you think you can airtight anticheat. Never going to happen.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#55

I wonder if Sony is now going to rip out the PS2 emulator. They've removed features before. They tore OtherOS out of the PS3. I don't see PS2 compatibility as being sacred to the PS5.

As mentioned in the article, it's sacred to the highest tier of PlayStation's new subscription service, so they won't remove it.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#56

Earlier quoted context omitted.

I totally get that piracy may not necessarily hurt dev in term of income. But I feel a few other things always seem to be left out in the discussion about this topic. 1) it is totally unfair for the honest buyers if other people can get it for free in an "illegal" way. 2) The IP holders may simply don't want people to get there work for free, irrespective of the fact "they are not going to buy it anyway!". I've seen…

> 1) it is totally unfair for the honest buyers if other people can get it for free in an "illegal" way. I have never, ever seen anyone make that argument. How would that even work? "I paid fof this Smart TV. Then I heard about a massive shoplifting operation that took place on the store I bought it from. Damn! Why did I have to pay when those thiefs got many for free!". Doesn't hold up. > 2) The IP holders may simpl…

>I have never, ever seen anyone make that argument

Well, now you see one, I am making it.

Your analogy with tangible goods doesn't work. Shoplifting, or stealing, could be a felony and is heavily frown upon morally. The risk of getting caught up is much higher, and the consequence is more serious.

I won't be angry about "thieves getting them for free" despite I paid for the TV, because I knew they will end up in jails eventually, if not already.

Piracy, while theoretically illegal, is almost never punished. It realistically has no risk. So there are a lot more people doing that than shoplifting. And yes, I feel salty when I paid full price for X game while someone is getting it free.

>What would the motivation for not wanting them to get it for free be, then? Unless you don't want people to get your works in the first place.

I only want my paid customers to get it, whoever doesn't pay doesn't deserve to get it. Pretty simple. I don't find it's hard to understand. Go ask any artist live with Patreon money how they feel about it.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#57

I wonder if Sony is now going to rip out the PS2 emulator. They've removed features before. They tore OtherOS out of the PS3. I don't see PS2 compatibility as being sacred to the PS5.

As mentioned in the article, it's sacred to the highest tier of PlayStation's new subscription service, so they won't remove it.

A service can change at any time.

OtherOS came with the system in the box, and Sony tore it out after consumers had already purchased the system.

A subscription service, they can just end it and refund people's money and call it a day. It's absolutely not set in stone.

Unless they decide the revenue from the highest tier is worth leaving it in place. To be determined.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#58
post #23

Earlier quoted context omitted.

Cheating hurts innocent online gamers. Piracy hurts game developers/publishers. If you want a device you can hack, buy a PC (or a Steam Deck).

If you want a device you can hack, don't play games on it. Within a few years, Pluton will give us airtight anticheat.

You mean pluton is going to give us a smartphone kind of locked ecosystem disguised as a PC.

https://secret.club/2021/06/28/windows11-tpms.html

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#59

Earlier quoted context omitted.

I totally get that piracy may not necessarily hurt dev in term of income. But I feel a few other things always seem to be left out in the discussion about this topic. 1) it is totally unfair for the honest buyers if other people can get it for free in an "illegal" way. 2) The IP holders may simply don't want people to get there work for free, irrespective of the fact "they are not going to buy it anyway!". I've seen…

> 1) it is totally unfair for the honest buyers if other people can get it for free in an "illegal" way. I have never, ever seen anyone make that argument. How would that even work? "I paid fof this Smart TV. Then I heard about a massive shoplifting operation that took place on the store I bought it from. Damn! Why did I have to pay when those thiefs got many for free!". Doesn't hold up. > 2) The IP holders may simpl…

You did pay for when you bought the smart TV. Some percentage of the price is there to deal with insurance for shoplifting or return or warranty fraud.

If you live in a society that tolerates more fraud or crime you will pay more.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#60
post #54
post #23

Earlier quoted context omitted.

If you want a device you can hack, don't play games on it. Within a few years, Pluton will give us airtight anticheat.

You are in for a big surprise if you think you can airtight anticheat. Never going to happen.

You can get pretty close though: see esea or Riot's Valorant
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