The Oculus/Meta Quest 2 runs on a Qualcomm Snapdragon XR2. That chip's GPU, the Adreno 650, has a pixel fill rate of 14 GP/s. Compare this to a GPU like the NVidia RTX 3090, which has a fill rate of 190 GP/s. Lighting, textures, transparency, and many of the effects that make things look good in modern games, at the resolution and framerate required for smooth VR, can't currently be done on a $400 headset. At least i…
Why does Meta Quest – Horizon Worlds look so terible?
51–60 of 72 posts
Re: Why does Meta Quest – Horizon Worlds look so terible?
#52Earlier quoted context omitted.
Years ago we had a friend who lived on our couch and played Second Life all day (we used to tease him that he didn't have a First Life.) One thing I saw that astonished me was that someone had written a tool that could create mirror images of a model (reverse one axis.) They were charging people per-use to create flipped duplicates of models they already had. (It doesn't need to be said but I can't help it: this is a…
Is this model flipper not simply SaaS? Aren’t a lot of the companies launched on this website just this concept but bigger?
Re: Why does Meta Quest – Horizon Worlds look so terible?
#53Even if the metaverse looked good, which is doesn't, the entire development is a waste of time, resources, and human talent. The idea of extracting money from individuals for goods which don't exist or provide utility, is appalling. If the metaverse ultimately becomes popular and revenue-generating, it will be a sad day for humanity.
That ship has sailed a long time ago. Second Life was an early adopter, but games have been selling virtual goods for a long time. Not to mention NFTs.
Oubliette, a PLATO graphical (well lines :)) multiplayer RPG had a secondary market where people would in-game items for real-world cash.
Re: Why does Meta Quest – Horizon Worlds look so terible?
#54Re: Why does Meta Quest – Horizon Worlds look so terible?
#55The Oculus/Meta Quest 2 runs on a Qualcomm Snapdragon XR2. That chip's GPU, the Adreno 650, has a pixel fill rate of 14 GP/s. Compare this to a GPU like the NVidia RTX 3090, which has a fill rate of 190 GP/s. Lighting, textures, transparency, and many of the effects that make things look good in modern games, at the resolution and framerate required for smooth VR, can't currently be done on a $400 headset. At least i…
It's not the case of fast/cheap/good choice. Good (high quality rendering) one requires external computing unit (like PC) so not handy device. For computing abilities, Quest2 was near the best (except Apple SoC) as a standalone HMD at that time despite it was extremely cheap.
I think they are making bad choices.
So for example, yes its hard to animate feet walking around on the ground, but it was a weird choice to just cut everybody off at the waist. You could have given everybody hover shoes, or a chair, or a Segway or really a lot of things.
Also, if you can't afford lighting, you can at least paint some shadowing on and around the character faces. There _are_ textures on the characters, Zuck has weird rosy cheeks, I think whoever is creating these characters is just doing a bad job of it.
But I would be very surprised if you couldn't at least have 1 key light in the scene.
Re: Why does Meta Quest – Horizon Worlds look so terible?
#56I'm in the process of developing a small indie game for the Oculus Quest. It's not easy to get good graphics, but one really obvious thing that is missing from Horizon World's is really simple -- textures. I suspect the development team ditched most textures entirely as you can reduce virtually all rendering to a very small number of draw calls by having everything share a single texture. This saves the engineering t…
Re: Why does Meta Quest – Horizon Worlds look so terible?
#57But perhaps this was only an issue from a first-person view, and the actual users of this, uh, abomination don't see their own elbows?
Anyways, more on topic, I agree that specs should be fine for much nicer graphics and it's baffling that with all their investments and even changing the name of the company, they produce this...
Re: Why does Meta Quest – Horizon Worlds look so terible?
#58Even if the metaverse looked good, which is doesn't, the entire development is a waste of time, resources, and human talent. The idea of extracting money from individuals for goods which don't exist or provide utility, is appalling. If the metaverse ultimately becomes popular and revenue-generating, it will be a sad day for humanity.
> extracting money from individuals for goods which don't exist or provide utility It’s already a billion dollar industry.
Source: https://appleinsider.com/articles/21/06/07/apple-earns-close...
Re: Why does Meta Quest – Horizon Worlds look so terible?
#59Open VRChat if you want to see a real metaverse.
Re: Why does Meta Quest – Horizon Worlds look so terible?
#60Along with some of the other things mentioned, mostly including the extremely low power hardware, the app is also extremely early in development. The art will certainly undergo many reworks, so they probably dont want to invest heavily in it yet. Plus the whole vision is extremely technically complicated, with significant challenges to it, while the art is something that can be focused on later. Imo the biggest thing…