Godot is a fantastic project. But, I really wish it was written in something other than C++. I really can't bring myself to go back to programming C++ again after a decade away using more recent languages like Go and Rust. I even find deciphering the types of variables to be painful when reading C++ code these days.
IMO the issue is not that Godot uses C++, it's that they refuse to use a standard more recent than C++03. Being able to use `auto` would make the code already a lot less verbose IMO.
Autos and lambdas are not allowed from a style guide decision.