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End of the Machinery Game Engine

news.ycombinator.com

51–60 of 101 posts

Re: End of the Machinery Game Engine

#52
post #39

Earlier quoted context omitted.

Then they need better lawyers.

Maybe, we don't have any idea how bad their legal position is. They might be considering themselves lucky to avoid prison, like Anthony Levandowski. 50 years ago doing what he did was normal; it was how Silicon Valley got built. Since then the laws have changed.

Curious if you could supply any specific examples of that being normal in old SV? Of people taking a massive cache of proprietary work, including original research done by colleagues?

Genuine question.

Re: End of the Machinery Game Engine

#53

So everyone's games using it will need to be taken down too? That is so strange.

Section 3.B of the EULA says no, but also that can be changed at any time, so possibly. I have a friend who released a game using Machine earlier this year, and they're scrambling right now to get a lawyer to look at this. Current opinion is that the 14 day limit means they can't work on it anymore, but current game binaries are free to remain online. They're already working to replace the engine, as they have no fai…

Don't you have to agree to new EULA terms? Of course a company is free to update a EULA, but it's an agreement between two parties not a one sided mandate.

Re: End of the Machinery Game Engine

#54
I'd be interested in the backstory to this. (Like everyone else I guess)

Seems like I dodged a bullet. I was looking at this a few months ago. Decided to play with love2d instead. Did a few projects in it. Then I got into unreal engine. A further distraction via cryengine used up the remainder of my time. I was about to get into the machinery in September.

Wow. Godot was to be October. So yeah. Bring that forwards.

That EULA is likely a bad idea in general. It's also most likely against the law in some jurisdictions. The backstory would be of interest mainly for probably avoiding these Devs in future if there wasn't a good reason for the debacle. Sour taste all round.

Re: End of the Machinery Game Engine

#55
post #19

This looks pretty shady. The current EULA on the website includes a bit that says they can terminate your license and ask you to delete all source and binaries entirely at their discretion[1]. The latest copy on the wayback machine from May does not have that bit.[2] 1. https://ourmachinery.com/eula.html 2. https://web.archive.org/web/20220529230958/https://ourmachin... So they used the 'we can update the eula at any…

I've always thought this kind of "we can update the EULA" clause pretty much invalidated the whole idea that you should carefully read EULAs. If one of your starting rules is "the rules are whatever I say they are" then there's no point even reading the other rules. In reality, of course, nothing means anything until it's tried in court.

There is absolutely no point in reading any user agreements or terms of service. The following statements effectively summarize all such documents:

> you own nothing

> you have no rights

> you promise not to try and exercise any right you think you have

> you agree to binding arbitration with the firm we pay, just in case you ever get it in your silly little head that you do have rights

> you cannot do anything the company doesn't like

> the company can do anything it wants whether you like it or not

> the company is not responsible for anything ever

> the company makes absolutely no guarantees about anything

> the company owns everything

Re: End of the Machinery Game Engine

#56

> ...you are requested to delete The Machinery source code and binaries. This is pretty weird. Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/ It's actually a nice project, has lots of great features and feels like it should be a more open alternati…

Stride looks good, but am I right in thinking that unlike Godot, it doesn't support macOS or Linux as a deployment target?

Re: End of the Machinery Game Engine

#57
post #27
post #9

> all licenses are terminated as of 14 days after the date of this notice, and you are requested to delete The Machinery source code and binaries If I had invested a year into building a game on their engine, and they told me to delete my game , I would sue. This is serious monetary harm being inflicted upon developers. If they're going to drop the engine as a product, I would expect a perpetual "same-version, no fur…

Patent / Copyright issues would fit this.

> Patent

That's very concerning if true. Are there any game engine patents significant enough to cause something this catastrophic?

I hope instead that it has to do with issues related to whatever contract they signed when they sold Bitsquid to Autodesk. (e.g. a non-compete clause or similar)

Re: End of the Machinery Game Engine

#58
post #19

Earlier quoted context omitted.

I've always thought this kind of "we can update the EULA" clause pretty much invalidated the whole idea that you should carefully read EULAs. If one of your starting rules is "the rules are whatever I say they are" then there's no point even reading the other rules. In reality, of course, nothing means anything until it's tried in court.

There is absolutely no point in reading any user agreements or terms of service. The following statements effectively summarize all such documents: > you own nothing > you have no rights > you promise not to try and exercise any right you think you have > you agree to binding arbitration with the firm we pay, just in case you ever get it in your silly little head that you do have rights > you cannot do anything the c…

I have a local ISP that lets you opt out of binding arbitration provided you notify them within 30 days from the start of service. The only customers who would know that are the ones who read the terms.

Re: End of the Machinery Game Engine

#59
post #39

Earlier quoted context omitted.

Maybe, we don't have any idea how bad their legal position is. They might be considering themselves lucky to avoid prison, like Anthony Levandowski. 50 years ago doing what he did was normal; it was how Silicon Valley got built. Since then the laws have changed.

Curious if you could supply any specific examples of that being normal in old SV? Of people taking a massive cache of proprietary work, including original research done by colleagues? Genuine question.

Fairchild semiconductor is one example.

Re: End of the Machinery Game Engine

#60
post #19

Earlier quoted context omitted.

I've always thought this kind of "we can update the EULA" clause pretty much invalidated the whole idea that you should carefully read EULAs. If one of your starting rules is "the rules are whatever I say they are" then there's no point even reading the other rules. In reality, of course, nothing means anything until it's tried in court.

There is absolutely no point in reading any user agreements or terms of service. The following statements effectively summarize all such documents: > you own nothing > you have no rights > you promise not to try and exercise any right you think you have > you agree to binding arbitration with the firm we pay, just in case you ever get it in your silly little head that you do have rights > you cannot do anything the c…

I downvoted you because this is HN, not reddit. It's absolutely not true, and doubly so in the situation where you're dealing with b2b agreements. Most service agreements for enterprise agreements are negotiable, and certainly don't contain the above clauses.
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