Live data from Hacker News

Meta is raising the price of the Quest 2 to 400 USD

oculus.com

51–60 of 361 posts

Re: Meta is raising the price of the Quest 2 to 400 USD

#51

I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…

I have a Vive and have played a decent number of hours in VR, and overall like it quite a lot. It's really amazing how readily our brain will "adopt" two floating hands as your own body. I'm bullish on the future of VR gaming.

But I do think there's a big hurdle, and that's our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that translates the camera in 3d space.

I tried to play Subnautica in VR, and literally only made it about 10 seconds before I had to pull the headset off and sit on the cool tile floor for a bit.

I figured - well, maybe I shouldn't be surprised a sea game gives me motion sickness. And it's not even built for VR anyway.

So I tried - I can't remember the name, but it's a game where you fly around building a base in space. Sounded like an awesome idea.

I forced myself to play for about 5-10 minutes despite feeling ill almost immediately, and regretted it immensely when I did finally bail out.

It seems like this happens to a decent number of people? And why teleport movement is so common?

FWIW I don't get particularly bad motion sickness in other, traditional settings. Being a passenger in a car on a windy road will definitely mess me up, but I don't get seasickness, for instance, and also don't mind roller coasters at all.

Re: Meta is raising the price of the Quest 2 to 400 USD

#53

I feel like an old grumpy man saying this, but I hate the idea of wearing a device on my face to literally hijack one of the precious senses one has. I'm sure over time I'll look back and laugh at myself for thinking that way.

The very real cost of wearing a 1lb. weight in front of your face cannot be ignored either.

Re: Meta is raising the price of the Quest 2 to 400 USD

#54
post #13

Earlier quoted context omitted.

Lol exactly. Really wanted to play Half Life / Alex but not about to give Meta any money … absolutely not going to use a facebook account to use a VR device.

They dropped the requirement to have a Facebook account for Meta Quest 2 a few weeks ago.

"Let me hold your wallet".

"No way!"

"OK, then just let me hold everything that's in it."

Re: Meta is raising the price of the Quest 2 to 400 USD

#55

Sold my barely used Quest 2 a few weeks ago and had a real hard time getting even $235 for it.

I believe the main issue is content. Not only us it more difficult to create content for VR, it's at least twice as expensive. VR will IMHO have the same fate as 3D TV"s had. Fancy and interesting in the beginning, but too much of a hassle on the long run. Did I get it right?

3D is still TV - with only a small improvement.

VR isn't a small improvement on something you already have. It's a whole new thing. I, for one, expect it to be as revolutionary as the WWW - which also lacked for content in the early days.

Re: Meta is raising the price of the Quest 2 to 400 USD

#56

I wouldn’t use one for free right now. There just isn’t a compelling experience there yet.

There's honestly just hardly even any games on it at all. And all of the games are really expensive. I like how on the Nintendo Switch there are big budget games but also thousands of games for like $2

"Hardly any games" seems like an exaggeration. Are you including AppLab and SideQuest or just counting the main store? Even so...

Also bear in mind that Meta have been extremely aggressive in restricting access to the main store. Unless you're a big name dev, can show strong sales on other VR platforms or you have good contacts with someone inside Meta then it's very hard to get in.

Re: Meta is raising the price of the Quest 2 to 400 USD

#57

As much as I wanted to get into VR, Meta taking over the Quest has thankfully saved me countless sunken dollars and hours.

VR wouldn’t even be a thing anymore without their efforts.

PC Tower VR is a dead end where the complexity and hardware costs will never take it the customer base size that justifies developing non-indie content.

I don’t think Valve would have even bothered building Index without the Oculus threat.

Re: Meta is raising the price of the Quest 2 to 400 USD

#58
post #34

Earlier quoted context omitted.

They dropped the requirement to have a Facebook account for Meta Quest 2 a few weeks ago.

By requiring a Meta account as I recall. Not much of an improvement.

Presumably this would mean if you’re banned on Facebook, that wouldn’t lock you out of your device. That was one of the bigger sticking points at least.

Re: Meta is raising the price of the Quest 2 to 400 USD

#59

I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…

I play mini golf, regular golf, and poker with my brother in law, who's 2000 miles away.

Re: Meta is raising the price of the Quest 2 to 400 USD

#60

I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…

Probably because relatively few people have access two VR headsets at the moment.
Post reply on HN