I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…
But I do think there's a big hurdle, and that's our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that translates the camera in 3d space.
I tried to play Subnautica in VR, and literally only made it about 10 seconds before I had to pull the headset off and sit on the cool tile floor for a bit.
I figured - well, maybe I shouldn't be surprised a sea game gives me motion sickness. And it's not even built for VR anyway.
So I tried - I can't remember the name, but it's a game where you fly around building a base in space. Sounded like an awesome idea.
I forced myself to play for about 5-10 minutes despite feeling ill almost immediately, and regretted it immensely when I did finally bail out.
It seems like this happens to a decent number of people? And why teleport movement is so common?
FWIW I don't get particularly bad motion sickness in other, traditional settings. Being a passenger in a car on a windy road will definitely mess me up, but I don't get seasickness, for instance, and also don't mind roller coasters at all.