Earlier quoted context omitted.
You're comparing the 2012 Wii U against 2005/2006 360/PS3. The PPE was indeed terrible but it's not clear that IBM had anything better available at that time.
The Wii U also needed to be backwards-compatible with the Wii, which used the bespoke paired singles and locked cache line features of the GameCube's PPC 750 derivative. This almost certainly locked them out of newer PowerPC designs without more engineering work than Nintendo would be willing to put into its systems. For context, Nintendo has always been weirdly quirky and low-buck when it comes to core silicon engin…
> which used the bespoke paired singles and locked cache line features of the GameCube's PPC 750 derivative
Where can I find some information on that specifically?