Donkey Kong (1981). Notable as the first platformer with jumping. Although this version may not be the original. https://www.youtube.com/watch?v=gSc3GCVOt_Y Donkey Kong Jr (1982). https://youtu.be/GmOJN-zq6yg?t=21 Moon Patrol (1982). https://youtu.be/39EsNumG3Fc?t=129 Jungle King (1982). https://youtu.be/ahfHlIqOLRY?t=13 Alley Cat (1983). Note silence until clothes line. https://youtu.be/C9pFZVfWPMo?t=180 Manic Miner…
A history of Hup, the jump sound of shooting games
51–60 of 107 posts
Re: A history of Hup, the jump sound of shooting games
#52The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…
Re: A history of Hup, the jump sound of shooting games
#53The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…
> What I think of as the golden age of FPS games happened shortly after, in 98, with the release of Half-Life and Unreal. I think there are two components to this: the quality of the games and the community. Modern shooters like Overwatch are amazing. Where they tend to falter: 1. Lack of emergent gameplay (circle jumping, bunny hopping, conc grenade jumping) 2. Curated experience (matchmaking) is inferior to communi…
Re: A history of Hup, the jump sound of shooting games
#54Earlier quoted context omitted.
Bond couldn't jump, but I'm pretty sure I remember enemies doing a jump and roll thing. It's been long enough that I don't entirely trust that memory, though.
Pretty sure you are right. I can see the image in my head, the soldier would roll and then kneel while shooting. Bond had no jump that I can I remember though. And now that I wrote that I sincerely hope to not have it mixed up with the "kneel while shooting" stance of the enemies in deus ex. Those did no roll. Edit: One can one enemy see do the roll in the next few seconds of https://youtu.be/D6l6_WKxRck?t=353 .
Re: A history of Hup, the jump sound of shooting games
#55They mention Goldeneye lacking a jump sound. Am I remembering incorrectly that it dind't have jumping at all?
Re: A history of Hup, the jump sound of shooting games
#56The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…
> What I think of as the golden age of FPS games happened shortly after, in 98, with the release of Half-Life and Unreal. I think there are two components to this: the quality of the games and the community. Modern shooters like Overwatch are amazing. Where they tend to falter: 1. Lack of emergent gameplay (circle jumping, bunny hopping, conc grenade jumping) 2. Curated experience (matchmaking) is inferior to communi…
Mountains of emergent gameplay (if you play at a high enough level), and community led servers with custom game modes via the workshop.
But people still queue up for competitive because the very existence of a 24/7 accessible competitive system with instant post match feedback (read: not going to tournaments) is a huge draw for a lot of people, even if it's at the expense of the community aspect.
Re: A history of Hup, the jump sound of shooting games
#57Donkey Kong (1981). Notable as the first platformer with jumping. Although this version may not be the original. https://www.youtube.com/watch?v=gSc3GCVOt_Y Donkey Kong Jr (1982). https://youtu.be/GmOJN-zq6yg?t=21 Moon Patrol (1982). https://youtu.be/39EsNumG3Fc?t=129 Jungle King (1982). https://youtu.be/ahfHlIqOLRY?t=13 Alley Cat (1983). Note silence until clothes line. https://youtu.be/C9pFZVfWPMo?t=180 Manic Miner…
The increasing and decreasing blips as seen on your Manic Miner example is what I remember as iconic jumping sounds. The pitch and tones of those blips you vary from game to game but they were prevalent in the 80s era games on 8-bit micros.
After that I’d say it was shorter version that still employed a rising to lowering tone but which didn’t span the entire duration of the characters air time. The Super Mario example demonstrates this. Sonic The Hedgehog did too.
I find it weird to discuss jump sounds from an era where encoding PCM data was trivial but ignore several generations of games where sound effects had to be programmed as tones.
Re: A history of Hup, the jump sound of shooting games
#58Donkey Kong (1981). Notable as the first platformer with jumping. Although this version may not be the original. https://www.youtube.com/watch?v=gSc3GCVOt_Y Donkey Kong Jr (1982). https://youtu.be/GmOJN-zq6yg?t=21 Moon Patrol (1982). https://youtu.be/39EsNumG3Fc?t=129 Jungle King (1982). https://youtu.be/ahfHlIqOLRY?t=13 Alley Cat (1983). Note silence until clothes line. https://youtu.be/C9pFZVfWPMo?t=180 Manic Miner…
I was reading the article incredulously, wondering how they kept going back and forth between pong and Quake, as if no game between had ever had a character jump before, in complete disbelief that the writer seemed totally unaware of the concept of a 2D platform game.
Re: A history of Hup, the jump sound of shooting games
#59Earlier quoted context omitted.
This strikes me as a bit pedantic as both of you are somewhat right and ultimately a lot of the assessments have been pretty subjective/qualitative. I tend to lean towards the other guy’s characterization personally, but I wouldn’t say you’re wrong . Part of it is that we have to recognize the video game industry dwarfs all other media right now - but in the early 90’s? Not even close. Yes gaming existed prior, inclu…
My perspective (from near Dayton, Ohio, US, born in 1977) was that a significant number of people had home computers (a lot of Commodore 64's and VIC 20's, various TRS-80 models, some Atari 8-bit machines, some TI machines, a few Amiga machines, a scant few Apple II's and even fewer Macintosh machines) but most kids my age weren't using the machines significantly. Kids might play a game here or there, or type a schoo…
There’s a great book called Console Wars if anyone is curious about the rise of Nintendo, Sega, etc. It can be a tad dry at times but overall the stories behind these companies are often compelling in their own right. It does a GREAT job of explaining early gaming at universities and how certain programs proliferated. The 70’s were fascinating - people saw what games could be but were all tripping over each other trying to figure out how to get there.
Re: A history of Hup, the jump sound of shooting games
#60This definitely didn't come from Quake. Dark Castle did this, and that game came out in 1986: https://youtu.be/UndXYYosDk4?t=41
One example I remember is the claim that Sonic was the first character with an idle animation. Plenty of examples from 10 years before Sonic.
Others were things like first game with an inventory. First game to scroll. Someone would always find some older game. Then people would argue about influence or trying to define genres (first RPG, that depends on what an RPG is, etc...)