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Sony to buy video game maker Bungie in $3.6B deal

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51–60 of 263 posts

Re: Sony to buy video game maker Bungie in $3.6B deal

#51
post #20

Who's left (as large distinct publishers/studios)? - Sony - Microsoft - Electronic Arts - Capcom - Ubisoft - Nintendo - Konami - Square Enix - Tencent - Take Two - Warner Brother Games - Embracer Group IP license biz model (Disney, Sega, etc...) I'd include Valve, but they just don't make games anymore edit: Added Embracer

I think Valve/Steam will get M&A'd when the current leadership retires

Re: Sony to buy video game maker Bungie in $3.6B deal

#52

Feels like sony + ms are just going to shoot each other in the foot. Gamers will end up with both consoles (sold as loss leaders) to get access to the exclusives and then spread their investment in games between the two. Lose/lose

Microsoft has said that they don't see Sony and Nintendo as competition and the acquisitions are not about Sony. (but about Google, Amazon, Apple etc) Phil Spencer also said he hopes Sony and Nintendo will preserve the gaming ecosystem unlike those others.

The way Phil Spencer has been talking, it seems to me like they're going to start putting all these acquisitions exclusively on the Xbox, so I'm not sure sure about that "don't see them as competition" or "hope to preserve the gaming ecosystem".

Re: Sony to buy video game maker Bungie in $3.6B deal

#53
post #17

Wasn't Bungie Microsoft's first real gaming acquisition? https://www.ign.com/articles/2000/06/20/microsoft-acquires-b... Almost 22 years ago.

It depends on what is "real gaming", I suppose. Microsoft bought the Bruce Artwick Organization (creators of the classic versions of Microsoft Flight Simulator) in 1995.

Re: Sony to buy video game maker Bungie in $3.6B deal

#54
post #20

Who's left (as large distinct publishers/studios)? - Sony - Microsoft - Electronic Arts - Capcom - Ubisoft - Nintendo - Konami - Square Enix - Tencent - Take Two - Warner Brother Games - Embracer Group IP license biz model (Disney, Sega, etc...) I'd include Valve, but they just don't make games anymore edit: Added Embracer

Half-Life: Alyx was made recently no?

True, but is one game in a decade really notable? It was only for a niche market. Compare to the mainstream console/pc/mobile.

Re: Sony to buy video game maker Bungie in $3.6B deal

#55
post #6

Another one! I'm interested to see how this plays out. Most of Microsoft's acquisitions in recent years have been failures. Studios that had been making iconic games were acquired by Microsoft and in short order were only making shovelware (see Rare post acquisition). Sony doesn't seem to have the same problem. Sucker Punch and Insomniac are good examples of this, their output has been as good as ever since being acq…

Rare was acquired in 2002 and their list of games since doesn't look like shovelware to me [1]. Yeah, there's some misses, but there's also some great games in there. The worst ones are the ones tied to Kinect and MS has abandoned that venture. Also, MS acquisitions from the last 5 years have released standout games: Psychonauts 2 and Forza Horizon 5 are two that I played and loved and are certainly not "shovelware"…

Maybe it's not shovelware, but there's a pretty stark difference in the caliber of games that Rare released after their acquisition.

This is the company that made Donkey Kong Country, Banjo & Kazooie, Goldeneye, Perfect Dark, Conker, etc, so anything short of iconic is a step down.

However, I'll add that Viva Piñata is an oft overlooked gem.

Re: Sony to buy video game maker Bungie in $3.6B deal

#56

Let’s hope this goes better for Bungie than when Microsoft owned them. It’s kind of funny that they’d get out from under the thumb of one corporate overlord only to find a new corporate overlord 15 years later. I guess that points to how unbelievably hard it is for independent game developers to survive, and it makes me kind of sad. If it can happen to Bungie or Blizzard, it can happen to any game developer. Gamers a…

I hear that metric a lot - dollars per entertainment-hour. It's an interesting metric - but it's also important to remember the 1.5 hour Marvel film almost certainly took more human hours in the input side than virtually any video game. At least, my 10k hours in StarCraft took far far far fewer human hours to produce than my 1.5 hours watching the Avengers.

Sort of a "labor theory of value" for entertainment pricing, I guess.

Re: Sony to buy video game maker Bungie in $3.6B deal

#57

I know bungie doesn't own the halo ip anymore, but wow . Bungie, halo, and microsoft will forever be linked in my mind. The fact that sony is going to buy them? I feel like hell has frozen over. What's next? MS buying naughty dog?

For my money the best IP that Bungie ever produced was "Myth", specifically The Fallen Lords & Soulblighter.

Sadly, they sold it off to Take Two Interactive who botched the 3rd game in the series and killed off the franchise.

I wish I could buy the IP off of Take Two and revive it, but until then I just have to settle for playing the modern ports that are still being maintained.

Re: Sony to buy video game maker Bungie in $3.6B deal

#58
post #6

Another one! I'm interested to see how this plays out. Most of Microsoft's acquisitions in recent years have been failures. Studios that had been making iconic games were acquired by Microsoft and in short order were only making shovelware (see Rare post acquisition). Sony doesn't seem to have the same problem. Sucker Punch and Insomniac are good examples of this, their output has been as good as ever since being acq…

Rare did go down after acquisition, but what others are you talking about? Their biggest (Zenimax) one will start releasing new Xbox and PC exclusive games from this year onwards, so it's still early to call that one a failure. Mojang, is doing Mojang thing i.e. Minecraft and while they haven't had a great success after that, they're still doing fine. Playground games is doing Forza which is actually pretty popular a…

Other one would be Double Fine, while it is relatively early days since they were acquired in 2019, they seem to have been just working on their projects since then. Psychonauts 2 was very well received last year - from what I've read it seems like the Microsoft acquisition allowed them to add a bunch of content back into the game that they had previously cut for time/budget, like boss battles - looks like it helped with the overall game quality.
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