Earlier quoted context omitted.
Meta’s Quest 2 doesn’t require either “skill acquisition or semi-non-trivial setup” which was why I found the results of my adhoc experiment interesting.
Yes most gaming doesn't require much, but I think the more sustainable valuable applications do. For example there are table tennis apps so realistic that pros use them to train. I will never ever be able to own a table tennis / ping pong table due to lack of space in my house but I can have it with VR. Not only that I don't need to find a comparably skilled player and line up schedules every time I want to play. And…
Imo the main friction is still mainly the social perception of VR.