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I Spent Hundreds of Hours Working in VR

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Re: I Spent Hundreds of Hours Working in VR

#51
post #13

It's funny that if you wanted to simulate an ultra-realistic VR work environment, you just need to put on clear airsoft goggles and sit in your desk, it would include real feedback to your body and all. But having to work with those goggles is very uncomfortable, now imagine doing it with actual VR.

How do I simulate the part where I can adjust my workspace in any conceivable way?

Re: I Spent Hundreds of Hours Working in VR

#52
post #46

Earlier quoted context omitted.

Some of us don't work in such a privileged place as you with a community and nature. Some of us work in cramped apartments, with roommates and partners clicking and typing nearby. With noise and light pollution to add to the distraction. It's overwhelming and we can't focus but we can't afford to go anywhere else. Sitting in the Oculus opening lobby is like a dream.

If you live in a polluted dystopian hive, alienated from those around you, tuning it all out by strapping a facebook appliance to your head sounds maladaptive even in the immediate short term.

I don't think setups like I described warrant "a polluted dystopian hive, alienated from those around you". I'm a human being. Not sure how to respond in a way that moves the conversation forward though. A VR workspace can be a huge relief from distractions. Perhaps a more relatable setting is an open office, surrounded by colleagues, and being able to instead flip a switch and be in a remote work setting in VR.

Re: I Spent Hundreds of Hours Working in VR

#53
This article is bullshit. It's strange that the article faked the header image using Google's Daydream View but shows the user using hand tracking. The article doesn't go into any technical specifics about the headset or setup.

If you're really interested in coding in VR, I suggest looking at https://www.reddit.com/r/hmdprogramming. I've experimented with programming in VR using Vive + Virtual Desktop, GearVR, Daydream, Quest and others, and you can find some of my notes in that subreddit: https://www.reddit.com/r/cyberDeck/comments/fc5sfr/oculus_qu...

The biggest limitation of current headsets is the resolution which is ~20pixels per degree on consumer headsets and needs to get closer to ~60ppd to match real world resolutions. Furthermore, there are multiple layers of blurring due to the VR composition passes so you lose ~50% of your headset's resolution if the app doesn't implement proper text rendering.

Re: I Spent Hundreds of Hours Working in VR

#54
post #53

This article is bullshit. It's strange that the article faked the header image using Google's Daydream View but shows the user using hand tracking. The article doesn't go into any technical specifics about the headset or setup. If you're really interested in coding in VR, I suggest looking at https://www.reddit.com/r/hmdprogramming . I've experimented with programming in VR using Vive + Virtual Desktop, GearVR, Daydr…

Maybe this article isn't supposed to be a review of a specific product with a sidebar giving you tech specs.

Go crush it!

Re: I Spent Hundreds of Hours Working in VR

#55
post #53

This article is bullshit. It's strange that the article faked the header image using Google's Daydream View but shows the user using hand tracking. The article doesn't go into any technical specifics about the headset or setup. If you're really interested in coding in VR, I suggest looking at https://www.reddit.com/r/hmdprogramming . I've experimented with programming in VR using Vive + Virtual Desktop, GearVR, Daydr…

I use immersed on the Oculus Quest 2 and it's pretty fun to code but not super productive!

Re: I Spent Hundreds of Hours Working in VR

#56

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

The article is pretty low effort except for the short optics physiology section there is not much detail. This reddit thread from a couple months ago [1] was more to the point although they contend 5k is where the text gets clear enough however in my experience the Quest2 works fine wirelessly in PCVR mode for getting things done in ImmersedVR or iSpatial. Input has been the main constraint, but using the Logitech K8…

They called three different experts and incorporated their answers. I don't remember any instance of, say, some blogger actually calling someone. The tactic seems to be completely unknown outside of traditional media.

So, yeah, it's a style people here don't like. It doesn't quite get the bit-per-sentence ratio of, say, a phone book. But there's more effort in there than meets the (strained) eye.

Re: I Spent Hundreds of Hours Working in VR

#57
post #55
post #53

This article is bullshit. It's strange that the article faked the header image using Google's Daydream View but shows the user using hand tracking. The article doesn't go into any technical specifics about the headset or setup. If you're really interested in coding in VR, I suggest looking at https://www.reddit.com/r/hmdprogramming . I've experimented with programming in VR using Vive + Virtual Desktop, GearVR, Daydr…

I use immersed on the Oculus Quest 2 and it's pretty fun to code but not super productive!

It is somewhat functional if I don’t change the settings more than once.

The problem is there is no reason to charge a monthly subscription for me to have virtual monitors in VR. And co-working in VR with strangers is creepy as fuck so the other premium product has no pull.

Re: I Spent Hundreds of Hours Working in VR

#58
post #57
post #55

Earlier quoted context omitted.

I use immersed on the Oculus Quest 2 and it's pretty fun to code but not super productive!

It is somewhat functional if I don’t change the settings more than once. The problem is there is no reason to charge a monthly subscription for me to have virtual monitors in VR. And co-working in VR with strangers is creepy as fuck so the other premium product has no pull.

I found it pretty funny to sit outside with five virtual monitors and my macbook but I'm aware I looked like a twit. I haven't seen the co-working bit yet!

Re: I Spent Hundreds of Hours Working in VR

#59
post #13

It's funny that if you wanted to simulate an ultra-realistic VR work environment, you just need to put on clear airsoft goggles and sit in your desk, it would include real feedback to your body and all. But having to work with those goggles is very uncomfortable, now imagine doing it with actual VR.

Nah it’s not accurate enough like that. You also have to have it occasionally remove your monitors from view for no reason and drop you back into an alpine dome with an app store.

Re: I Spent Hundreds of Hours Working in VR

#60
post #46

Earlier quoted context omitted.

If you live in a polluted dystopian hive, alienated from those around you, tuning it all out by strapping a facebook appliance to your head sounds maladaptive even in the immediate short term.

I don't think setups like I described warrant "a polluted dystopian hive, alienated from those around you". I'm a human being. Not sure how to respond in a way that moves the conversation forward though. A VR workspace can be a huge relief from distractions. Perhaps a more relatable setting is an open office, surrounded by colleagues, and being able to instead flip a switch and be in a remote work setting in VR.

If you go back and read what you described and don’t see the dystopia, your standards are probably too low.
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