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Townscaper Running in the Browser
51–60 of 102 posts
Re: Townscaper Running in the Browser
#52It takes about 90 seconds to load for me, but once it does, it's buttery smooth on my M1 Pro. Unity's web story is still so bad for many reasons, but the initial load times are a huge one (~15MB of wasm for an empty scene last I checked). They were working on Project Tiny[0] to address exactly this, but they've now paused work on it indefinitely :( Someone please build tools to fix this! [0] https://unity.com/solutio…
It's interesting I have a mid computer (3060/i9/80gb ram/ssd) and with gigabit fiber, it still takes a long time. What is taking a while? Maybe it's request load. Once it loads though wow, the graphics are great, nice little physics effects. Wonder how many online games are like this. Light source/shadow also cool. On subsequent loads it's fast like it's near 80-90% already.
Re: Townscaper Running in the Browser
#53Cool demo, well polished. Now it only needs some gameplay! I could imagine a friendly MMO game where you trade resources with other sea villages.
Re: Townscaper Running in the Browser
#54Re: Townscaper Running in the Browser
#55Re: Townscaper Running in the Browser
#56Earlier quoted context omitted.
The house toy has a cute little easter egg: If you remove all the foundation pieces of the structure, the remaining structure above starts bobbing up and down slowly, hovering - very subtle way to acknowledge "yep, I did in fact think about that case too".
in Townscaper, doing the same can cause propellers to appear beneath your structures
Re: Townscaper Running in the Browser
#57Earlier quoted context omitted.
It's interesting I have a mid computer (3060/i9/80gb ram/ssd) and with gigabit fiber, it still takes a long time. What is taking a while? Maybe it's request load. Once it loads though wow, the graphics are great, nice little physics effects. Wonder how many online games are like this. Light source/shadow also cool. On subsequent loads it's fast like it's near 80-90% already.
80gb of ram is now mid range???
Re: Townscaper Running in the Browser
#58Wow, the entire town is URL encoded!! Example: http://oskarstalberg.com/Townscaper/#IzpjOEQ0ejP2X9w-b--c-X-...
How do you imagine this is done? Hashing the town state and storing lookup key as URL params?
Edit: Found it: https://twitter.com/OskSta/status/1198958801363308544
He designed it so you can fit a saved town in a tweet.
"It's my own very context specific implementation. I know how many bits I need for each bit of data, so I just store it all in a big bit array. I then convert that bit array to my own custom base 64 format, based on 64 web safe characters."
Worth reading the whole thread, as will all of Oskars twitter feed its super interesting.
Re: Townscaper Running in the Browser
#59Earlier quoted context omitted.
It's interesting I have a mid computer (3060/i9/80gb ram/ssd) and with gigabit fiber, it still takes a long time. What is taking a while? Maybe it's request load. Once it loads though wow, the graphics are great, nice little physics effects. Wonder how many online games are like this. Light source/shadow also cool. On subsequent loads it's fast like it's near 80-90% already.
80gb of ram is now mid range???
in terms of gaming yeah this is a mid-tier computer
I want to get a 3090FE just because, but I'm not dropping $4K on that