Great to see they're working on Metal support for the viewport (and Vulkan, of course). Apple took their sweet time coming onboard as a sponsor, but now that they have I hope it will give the developers all the support they need to work out the issues.
Fingers are very crossed for a touch-capable Blender.
Blender 3.x roadmap
51–60 of 119 posts
Re: Blender 3.x roadmap
#52I love Blender, but have been stuck on version 2.7 due to what I can only describe as some sort of icon dyslexia. For 2.8, all the Blender icons were replaced with monochromatic ones. This is a very popular trend and a lot of programs are replacing their icons in this way, so it's obviously fine for most people, and I realize this is probably a niche accessibility need I have. But, to use the new icons, I find I have…
It's not a niche accessibility need, it's a universal accessibility need that's been commonly understood for decades. Insufficient differentiation is one of the factors that originally drove the increase of colour count (and later, as display hardware allowed it, resolution) in icons 30-ish years ago.
This trend is not driven by universal preference for monochromatic icons but by the cargo cult that UX has become.
Re: Blender 3.x roadmap
#53I love Blender, but have been stuck on version 2.7 due to what I can only describe as some sort of icon dyslexia. For 2.8, all the Blender icons were replaced with monochromatic ones. This is a very popular trend and a lot of programs are replacing their icons in this way, so it's obviously fine for most people, and I realize this is probably a niche accessibility need I have. But, to use the new icons, I find I have…
There were some significant reorganizations from 2.7 -> 2.8, 2.8 -> 2.9, and again from 2.9 -> 3.0. It's upsetting to see this much churn over this short of a time for Blender. Blender has always been very keyboard driven, but I don't use it often enough to have most of the shortcuts memorized. Even those seem to have changed, though. I'm sure there is a setting in the preferences to restore the old shortcuts, but it…
Re: Blender 3.x roadmap
#54I love Blender, but have been stuck on version 2.7 due to what I can only describe as some sort of icon dyslexia. For 2.8, all the Blender icons were replaced with monochromatic ones. This is a very popular trend and a lot of programs are replacing their icons in this way, so it's obviously fine for most people, and I realize this is probably a niche accessibility need I have. But, to use the new icons, I find I have…
GIMP did this too and it absolutely blows. Thankfully you can revert back to the "legacy" icons.
Re: Blender 3.x roadmap
#55I can guess from the comments what Blender does, but I am actually not familiar with the tool. I wandered around the website provided in the link above, but didn't find a simple explanation as to what Blender is about. Perhaps adding such an explanation to the website can be useful.
It turns out all those types use it (but I believe it started out for digital animators primarily).
Re: Blender 3.x roadmap
#56https://blenderartists.org/t/geometry-sketcher-constraint-so...
Re: Blender 3.x roadmap
#57Re: Blender 3.x roadmap
#58> The general guideline will be to keep Blender functionally compatible with 2.8x and later. Existing workflows or usability habits shouldn’t be broken without good reasons – with general agreement and clearly communicated in advance. Oh boy. How I wish so much that other software developers would follow this principle... It seems nearly every software I use and rely on has to change its appearance and interface ever…
I wish they didn't. A lot of very popular software is stuck with counter-intuitive interfaces that pose huge entry barrier for anyone approaching them. Only for the people who learned 20 year old idiosyncrasies to feel at home.
Re: Blender 3.x roadmap
#59I love Blender, but have been stuck on version 2.7 due to what I can only describe as some sort of icon dyslexia. For 2.8, all the Blender icons were replaced with monochromatic ones. This is a very popular trend and a lot of programs are replacing their icons in this way, so it's obviously fine for most people, and I realize this is probably a niche accessibility need I have. But, to use the new icons, I find I have…
Re: Blender 3.x roadmap
#60If there was a single feature I could see added to Blender, it would be to share more functionality between objects and collections. Blender has an organizational concept called objects, which are containers with position, scale, rotation, and they contain within them the mesh data. These can be warped, arrayed, cast, decimated, etc, through the use of non destructive modifiers. Now, these objects can be combined int…
Collections and objects have fundamentally different purposes. An object's job is to anchor a bit of geometry information (e.g. a mesh) in the scene. Collections serve as hierarchical grouping and instancing. Instancing is specifically intended to not produce deep copies of objects. This is essential for creating some types of really complex scenes. Any modifier - destructive or otherwise - requires one or more deep…