This character has been systematically removed from the system since then, with successive updates since Apple began, lemming-like, to follow some "thought" "leader" in "design" believing that flatness in UI design was somehow "modern" and innovative. (The irony is that the flat buttons use less CPU/GPU power to render than the shaded three-dimensional ones which preceded them, something of which we now have orders of magnitude more.)
The Reemergence of Style in Software
51–60 of 66 posts
Re: The Reemergence of Style in Software
#52Earlier quoted context omitted.
I am going to make a claim as someone who works in both the crossroad of devwork and design that there is not one piece of software that caters truly for the artist. Every piece of software for artists / designers is not intuitive. It’s sliders, knobs, modals and panels. Programmers making design software is Not A Good Idea. The way forward is something like ProCreate, so just the software and the pen, and maybe more…
It's been a long time since the unique and slightly bizarre Kai's Power Tools: https://en.wikipedia.org/wiki/Kai%27s_Power_Tools
Re: The Reemergence of Style in Software
#53Earlier quoted context omitted.
ProCreate works very well with the Apple Pencil. The Apple Pencil, and the iPad Pro (esp. the latest of each), is awesome. They did a really good job on that. I don't use ProCreate, but that's mostly because I'm not really that kind of graphic designer. I remember looking at "paintbox" tools for video effects, in the 1970s. We've come a long, long way, and real artists have some really nice tools at their disposal.
So it is Apple Pencil that is making the difference, Not Pro Create? Because parent mention Apps were the problem? Or is it more like Apps designed for Apple Pencil will be the future? Not mouse and keyboard?
Re: The Reemergence of Style in Software
#54Earlier quoted context omitted.
There's a bit of truth. The era of extremely engineered everything gave birth to flat design for instance. I'm not pro skeumorphism but I remember how odd software felt good in a way. As long as it was fun (good boards, useful programs) you ended up liking the quirks.
I don’t disagree but I didn’t get any of that from that opening statement. It seems to be arguing for diversity in UI which I happen to think is usually a terrible idea.
I have to agree with this sentiment. I loved KPT, but that was more for the "adventure" aspect. I actually had difficulty using a lot of functions (don't ask me to remember which ones).
It's frustrating, designing innovative UI that also follows convention. It's a joy, when it works.
I have this iOS widget that I wrote[0]. It's really, really cool. Works a charm, and is easy to implement.
But I keep on not using it in my projects. It's too "in your face." I think that UI needs to get the hell out of the way, and just let the user do what they want to do.
I have a couple of more, more conventional widgets, that I use all the time[1], [2].
KPT was "in your face," like no other UI I have ever experienced.
[0] https://riftvalleysoftware.com/work/open-source-projects/#RV...
[1] https://riftvalleysoftware.com/work/open-source-projects/#RV...
[2] https://riftvalleysoftware.com/work/open-source-projects/#RV...
Re: The Reemergence of Style in Software
#55Earlier quoted context omitted.
So it is Apple Pencil that is making the difference, Not Pro Create? Because parent mention Apps were the problem? Or is it more like Apps designed for Apple Pencil will be the future? Not mouse and keyboard?
It’s the intuitive way you can draw without endlessly dialing knobs, tweak panels and so on. It’s fluent, which I feel, a lot of apps lack. I love to see more UI / UX creativity.
I also feel that an ‘Ink-Board’ should replace the trackpad as we know it. Basically an E-Ink tablet that serves as a stylus, pointer and control input. So that we’re not limited to discrete inputs (as opposed to analogue inputs).
Re: The Reemergence of Style in Software
#56> By designing everything on the screen to be as photorealistic as possible, the software essentially negated needing to define its style or stance — it merely reflected the world outside of it. Not even close to reality. Aqua, iOS "skeuomorphism" had a very defined and unique style. It obviously wasn't some photograph of an actual desktop with some folders on top and a garbage can, as this makes it sound (not to men…
Re: The Reemergence of Style in Software
#57Earlier quoted context omitted.
So I read the first sentence and my immediate reaction was "Well I don't. And I'm not sure anyone has ever expressed that opinion to me" and I stopped reading.
Well, here's that opinion: today's flat UIs all look the same, boring, and bland. I wish there was more quirkiness too. Perhaps not to Kai Power tool's levels, but I enjoy the functional quirkiness of many VST UIs. Now you can continue reading. Seldom anybody learned much, when they stopped reading at the point they disagreed with.
Re: The Reemergence of Style in Software
#58So instead we now have constructor factories that turn out classes so that you can abstract away what used to be a simple Record type in Pascal, in only 5 times the number of lines of code.
I strongly suggest reconsidering, and moving to the more elegant solution.
Re: The Reemergence of Style in Software
#59Going off on a tangent here but I clicked the link explaining why tower PCs used to be beige and it made me realize that my career didn't overlap with the era of cubicles - I entered the job market at a time when the norm was an open space plan. I wonder if I would hate the cubicle as much as I hate open space offices? Can anyone who's witnessed this transition weigh in?
You'd have hated cubicles too, before open office became the norm. Cubicles were the open office of their day. Before them, it wasn't uncommon to have an office with your own door. Or at least sharing a larger office with another person.
Re: The Reemergence of Style in Software
#60> Modern software’s humdrum lack of identity has resulted in users craving more interesting, opinionated tools, tools that feel like us — or a better, more interesting, wackier version of us. The above is the kind of sentence that you'll see in almost any fashion or arts magazine. Pretty fluffy stuff. Not really the kind of thing we're used to, in the engineering community. That said, I firmly believe that there's al…
I am going to make a claim as someone who works in both the crossroad of devwork and design that there is not one piece of software that caters truly for the artist. Every piece of software for artists / designers is not intuitive. It’s sliders, knobs, modals and panels. Programmers making design software is Not A Good Idea. The way forward is something like ProCreate, so just the software and the pen, and maybe more…
When we use a mark-making tool like a pen, all that's happening is that we select the area being pressed to be darkened. Technique with those tools takes years to develop, and their full use comes in tandem with additional tools like rulers, prospekt, and stencils.
So when we add knobs and sliders and modes we are simply trying to describe those kinds of intents within a precise abstraction instead of a collection of simpler tools. It does go overboard in that nobody's going to adjust every knob presented.