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What it's like to spend 40-50 hours in VR every week

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Re: What it's like to spend 40-50 hours in VR every week

#51
post #37

There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…

> my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break

Nice flex, but not everyone has this kind of setup.

Re: What it's like to spend 40-50 hours in VR every week

#52
post #44

For me, the problem is I wear glasses and I have no interest in switching to contact lenses. I’ve never found a car headset that worked with glasses well

> If you need corrective lenses, get lens inserts: it’s superior to wearing glasses, and I find it better than wearing contacts. For horrible astigmatic myopia like mine (-7.5), it was cheaper than most pairs of glasses I’ve had, and a totally reasonable expense since I use them all day for work.

Re: What it's like to spend 40-50 hours in VR every week

#53
post #18

Earlier quoted context omitted.

The physical distance from the glass to your eyeball is irrelevant. What is relevant is the distance to the focal plane . For typical screens, the focal distance and the screen distance are obviously identical. For VR systems, they're very different. The last one I tried had a focal plane that was about 4 meters away. This makes it better than typical screens! However, the low resolution is an issue. I've found that…

Focal distance is only part of the issue another is is consistency. Using a headset for 8 hours means your eyes are constantly focusing within a very narrow range of distances for 8 hours which isn’t good. Your brain might be somewhat fooled when looking at a wall vs a VR window, but your eyes don’t change focal distance. Similarly VR has a narrow range of possible brightness, this is less of an issue but can also ca…

Isn't the focal distance to your monitor also static? Well mostly static, since you do move around a bit.

Re: What it's like to spend 40-50 hours in VR every week

#55
post #30
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

Technically FB says they won't require an FB account until 2023. However they make it a pain in the ass to use a Quest without a FB account, and presumably your device will be a paperweight in a year once the FB requirement rolls out

Re: What it's like to spend 40-50 hours in VR every week

#56
post #18

Earlier quoted context omitted.

The physical distance from the glass to your eyeball is irrelevant. What is relevant is the distance to the focal plane . For typical screens, the focal distance and the screen distance are obviously identical. For VR systems, they're very different. The last one I tried had a focal plane that was about 4 meters away. This makes it better than typical screens! However, the low resolution is an issue. I've found that…

Focal distance is only part of the issue another is is consistency. Using a headset for 8 hours means your eyes are constantly focusing within a very narrow range of distances for 8 hours which isn’t good. Your brain might be somewhat fooled when looking at a wall vs a VR window, but your eyes don’t change focal distance. Similarly VR has a narrow range of possible brightness, this is less of an issue but can also ca…

Hi! OP here. It absolutely can cause issues, and the same occupational hygiene and ergonomics apply in VR as they do for sitting at a desk.

So while I spend 8-10 hours a day in VR, I don't do it all at once - I do take breaks, which means walking the dog 3 times a day right now, in addition to bio breaks or just stretching my legs a bit.

Re: What it's like to spend 40-50 hours in VR every week

#57
post #18

Earlier quoted context omitted.

The physical distance from the glass to your eyeball is irrelevant. What is relevant is the distance to the focal plane . For typical screens, the focal distance and the screen distance are obviously identical. For VR systems, they're very different. The last one I tried had a focal plane that was about 4 meters away. This makes it better than typical screens! However, the low resolution is an issue. I've found that…

Focal distance is only part of the issue another is is consistency. Using a headset for 8 hours means your eyes are constantly focusing within a very narrow range of distances for 8 hours which isn’t good. Your brain might be somewhat fooled when looking at a wall vs a VR window, but your eyes don’t change focal distance. Similarly VR has a narrow range of possible brightness, this is less of an issue but can also ca…

Yeah, but again, that's an issue that is shared with physical computer screens as well.

It's obviously easier to look up from a physical screen and look around to change up your focal distance, but frankly, this is something that people already forget to do -- and it's just as easy to do in VR if you've got something in the far distance to look at.

Re: What it's like to spend 40-50 hours in VR every week

#58

I've had to do a lot of reading for work and I have to say, the Quest 2 has saved me from a lot of migraines, because I can recline while reading so as not put strain on my neck. I'm not a Zuck fan, but damn the Quest 2 is a game changer for me.

How can you stand reading on something with as low resolution as the Quest 2? That sounds painful.

Re: What it's like to spend 40-50 hours in VR every week

#59
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

Recommendations for a strap? We have the Oculus Elite Strap and while better, isn't as comfortable as our Rift S "strap".

The Elite Strap has some really awful reliability issues; I'd definitely recommend returning it if you can.

If you've got a 3D printer, there's a pretty popular project that allows you to adapt the Vive Deluxe Audio Strap to a Quest 2; I've heard little but glowing praise for it.

However, since you mention the Rift S, as far as I'm aware the halo strap(s, there are a lot of different brands pushing pretty much the same thing) the author mentions in the page is pretty much just a clone of the Rift S strap, and I've also heard really good things about it. It's like $20 on AliExpress, so it's probably worth a try, at least.

Re: What it's like to spend 40-50 hours in VR every week

#60
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

Do you have any suggestions for a better head strap for the Quest 2?

I talked a little about them in this comment:

https://news.ycombinator.com/item?id=28678568

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