It would definitely be great to see archive.org use something like it stream old software/games/media without having to distribute it.
Unity to acquire Parsec for $320M
51–60 of 97 posts
Re: Unity to acquire Parsec for $320M
#52In addition to using Parsec's tech for cloud-based gaming, I also foresee Unity using it to stream shared applications into multi-user mixed reality apps (for example, multiple users in AR or VR sharing a Windows desktop).
Isn't VR extremely latency sensitive? I remember reading Carmack's blog posts about needing to reduce input and screen lag even on local machines to make it bearable. It just seems to me like the least likely place for streaming to actually work.
Re: Unity to acquire Parsec for $320M
#53Earlier quoted context omitted.
I'm working on something similar, which will be called CloudGamepad. The trick to getting good quality and low latency is forward error correction and UDP. UDP will arrive quickly but is lossy. And the FEC allows you to recover a certain percentage of lost packages.
Does it work similar to rollback netcode in fighting games? Where the game tries to predict what the other player is going to do by looking at what they’ve done in previous frames, and if there’s lag or dropped packets and a destiny happens it rolls back the game state and replays it correctly?
You can dynamically tune M and N based on measured loss rates and RTT.
Re: Unity to acquire Parsec for $320M
#54Don't know why Unity is pursuing cloud, you're still going to need a good network speed. They'd be better served investing further in WebGL support, specifically in reducing the file binary size so we can have lightning fast load times for console-quality games running at near native performance in the browser. Shameless plug, my startup is working on exactly this at the moment but for Unreal Engine 4, but we have pl…
Today, most large game companies do many of these things in-house — by offering services to solve some of these challenges Unity is hoping to lower the barrier to entry for smaller developers to compete and convince the larger ones that they would be better off using managed services instead.
Re: Unity to acquire Parsec for $320M
#55Re: Unity to acquire Parsec for $320M
#56Earlier quoted context omitted.
Parsec's latency is great, but it's not great for text (like to the point I can barely read text in VSCode). Are my settings off, or is this an acceptable tradeoff for the heavy graphics workloads they are targeting?
Constant FPS mode will make a big difference here. More details: https://support.parsec.app/hc/en-us/articles/360045797752-Re...
Re: Unity to acquire Parsec for $320M
#57(disclosure: I work on the backend at Parsec) For those who don't know either company: Unity is a popular 2D/3D commercial game engine, and Parsec is a low-latency remote desktop tool that initially focused on gaming, but pivoted to an enterprise product for remote creative teams during the pandemic.
Thank you! When I read the title I only knew about https://hackage.haskell.org/package/parsec , and for a moment I was very confused …
Re: Unity to acquire Parsec for $320M
#58Both are impressive but the tech must be somewhat standard no?
Also Shadow runs its own datacenters which seems far more impressive team wise.
Can anyone shed some light on why this technology is worth so much in that context?
Re: Unity to acquire Parsec for $320M
#59Earlier quoted context omitted.
Thank you! When I read the title I only knew about https://hackage.haskell.org/package/parsec , and for a moment I was very confused …
Same here. I thought, "What does Unity want with a parsing library written in Haskell, and why is it worth $320M?"
Re: Unity to acquire Parsec for $320M
#60(disclosure: I work on the backend at Parsec) For those who don't know either company: Unity is a popular 2D/3D commercial game engine, and Parsec is a low-latency remote desktop tool that initially focused on gaming, but pivoted to an enterprise product for remote creative teams during the pandemic.
Thank you! When I read the title I only knew about https://hackage.haskell.org/package/parsec , and for a moment I was very confused …