In this day and age having over 400 actually paying customers is a lot! Even having 400 free users would be a lot. Now the question is - do they play the game ? Any number above 1% is good, so if there are 4 players spending a lot of time - it's a good sign. If possible ask them what they think is good about it, then update the marketing material to showcase what is good about the game.
My Steam Game Revenue Stats
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Re: My Steam Game Revenue Stats
#52Incredible progress he's making. Ten "failures" that he's learned tons from. He's going to be hugely successful if he keeps this up!
Sarcasm?
Doesn't sound like sarcasm to me. This kid is going places.
Re: My Steam Game Revenue Stats
#53The game is far, far too much of a niche style game for it to even be all that popular, IMHO. I'm not quite sure what the Dev here expected to happen. It's also Early Access and it's fair to say that unless a game has broad appeal (which shop simulators don't) and hype (definitely not in this case), people tend to stay away from Early Access games from unknown developers with insubstantial catalogs. I know I do, been…
This article does serve as yet another good reminder though that platforms are where the money is and that making content is no way to make a living. Make your fuck you money first, THEN make content using the skills you developed along the way. You'll have something to make content about, too, having been out and about in the world to make your nut
Re: My Steam Game Revenue Stats
#54Earlier quoted context omitted.
I know what Yerba Mate is, I’m even drinking some now! I even managed to start a Yerba Mate scene at my old work. And considering how many dev stations have gourds among their vinyl toy collection makes me think there were a bunch of Canadian video game developers googling Yerba Mate at some point. I imagine this game can do well with a little bit of niche online community spelunking. We’re out there!
> Yerba Mate scene How did such a scene work? Did you have get togethers to talk about your Yerba Mate experiences? Are there Yearba Mate VIPs you worship together? Did you have Yerba Mate merchandise?
Re: My Steam Game Revenue Stats
#55As far as I know we users cannot see how many sales a game has from steam, so I very much appreciate the creator telling us. I often try to judge from the number of reviews if a game has made at least a few thousand bucks. This game here has 19 reviews with 420 sales, which means that 4,5% of all people have reviewed the game, which is more than I expected (I expected a ratio of about 1%). But this means that probabl…
My game sold about 20k units on Steam and has 165 reviews, so there’s one anecdotal point of data.
Re: My Steam Game Revenue Stats
#56Re: My Steam Game Revenue Stats
#57Re: My Steam Game Revenue Stats
#58Earlier quoted context omitted.
How is it confusing? 15th of June to 15th of July.
People in some countries are accustomed to using a very weird mm/dd date format, probably that's the case here?
Re: My Steam Game Revenue Stats
#59Re: My Steam Game Revenue Stats
#60Incredible progress he's making. Ten "failures" that he's learned tons from. He's going to be hugely successful if he keeps this up!
Sarcasm?