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The art of asking nicely

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51–59 of 59 posts

Re: The art of asking nicely

#51
post #3

VQGAN+CLIP seem to have this dream-like quality where they generate images that are evocative of your prompts but don't actually picture them. I find it fascinating because in some cases it's not as obvious as "lump of white fluffy matter" = "sheep" but it still manages to evoke the prompt into our brains. I'll sometimes get an unrecognizable blob but quickly asking my SO "what is this?" she will get it... unless she…

GAN Theft Auto also had a similar dream-like quality, especially with anything involving collisions (cars and how "big" the road was).

https://www.youtube.com/watch?v=udPY5rQVoW0

Re: The art of asking nicely

#52

Earlier quoted context omitted.

Just yesterday I was asked if I was worried about losing my job because of AI and I smugly replied that us programmers will be needed even more, as interpreters. This is an excellent article as explanation I'll be sharing!

If you're still seeing people flipping burgers, you should be safe for at least a decade.

Bang on target! It's gonna take more than a decade if you count from flipping burgers era because there a downstream ongoing. Upstream will take more.

Re: The art of asking nicely

#53
post #42

Earlier quoted context omitted.

What’s it mean?

I interpret it to mean "adding lots of superfluous adjectives makes the outcome better".

Or it may be that the words connect everyone in their own domain. If a marketer reads it's kinda looks like a pitch, if a programmer reads it's kinda client, if a husband reads its like way to ask his wife, so on and so forth, Cleaver use of words.

Re: The art of asking nicely

#55
post #44

The infancy period of this technology is fascinating. Think about computer graphics 15 years ago. Beowulf came out in 2007, and was developed in the preceding years- let's call it 15+ years old. And it was right there in the uncanny valley where it didn't look real, but it looks realistic. It was interesting visually, but my brain told me "this isn't correct". And now some modern game engines are doing more realistic…

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Re: The art of asking nicely

#56
The underlying problem these elaborate prompts seem to solve is that the internet contains many pictures, few of which look very beautiful.

If you look at all internet pictures of sheep, many of them will not be very exciting and depict a low contrast sheep in a foggy landscape.

So to get a picture with strong saturation and clear lines, it helps to put text there that is usually associated with pictures that have these ... like "HD wallpaper" or "made with unreal engine". Most "wallpapers" might be of dubious artistic quality, but muted colors and a lack of saturation will generally not be their problem.

This is of course not the only problem with the model. It doesn't even produce a clear image of a sheep .... but that will probably get better with larger models and more training. Similarly it doesn't seem to have a sense of overall composition and tends towards fractal or tiling-like images. But those problems are probably orthogonal to the fact that the model doesn't per se try to make good pictures ... just average ones for the description you give it.

Re: The art of asking nicely

#59
post #39
post #27

Earlier quoted context omitted.

You can still make tons of money by being a good businessperson and knowing nothing about programming. I really wouldn't use the term "literacy" for programming-skills. "Literacy" is not about being at an advantage. It is about having a disadvantage when you don't have it.

I think that's what was meant by "Middle Ages/ early Renaissance" in the comment above. In this time period, literacy was a rare advantage. For instance, in early modern England, literate people were not subject to ordinary criminal courts on a first offense. https://en.m.wikipedia.org/wiki/Benefit_of_clergy

Thank you.
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