I'd like to interject, although this is purely based off observation in a different setting, and I have absolutely no proof whatsoever... so the disclaimer is there: I used to be a very avid gamer in a lot of different MMOs. Back when 16-22 year-olds were still the dominant demographic for MMOs, I observed something: guilds with at least a few girls tended to be much stronger overall than guilds with no women. To und…
He would have officers to whom he would delegate most of the operations, and with whom he would confer as the guild was tackling new content, but in the end his word was final. And it worked wonderfully until eventually the leader left without appointing someone competent enough to fill his shoes.
It was the complete opposite with "committee" based guilds. Everything there was about your standing in the council, who you could bring to "your side", infighting, inertia, analysis paralysis, cliques, rifts, you name it. It was a mess, and most raid nights were spent dying in very stupid and careless ways. DKP hoarding and loot cockblocking would become commonplace. Morale would plummet, the good players would leave, and eventually the guild would fold, be absorbed, or just wallow in suckiness.