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Nobody designs for small iPhone devices anymore

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Re: Nobody designs for small iPhone devices anymore

#51

> Also, I don’t care if the statistics for small devices is less than 1%, it’s just pure respect for those users. Thanks. This attutude of respect on the UI side is why I'm tempted by the Apple platform. Unfortunately it looks like it's not as perfect as hoped initially and there's a lot of disrespect on other ends.

Apple devices are full of dark patterns (to get you to enable "upload everything always to iCloud") and bad UX. Even super basic stuff like the alarm clock ("bedtime") has become a Rube Goldberg-esque nightmare, and good UX elements have been replaced with garbage in other places as well. For example, setting the time of an alarm requires you to drag in a 5x5 mm area for hour and minute, respectively. Not only is tha…

The worst thing is they have a great wakeup time picker (not a generic time picker) for the "Bedtime/Wake Up" feature. That this feature, a completely separate alarm clock logic, even exists is insane.

Re: Nobody designs for small iPhone devices anymore

#52

Earlier quoted context omitted.

why? pride in worksmanship, perhaps... because 1% is still quite a few users for whom the experience sucks... or perhaps just plain old empathy... because not every customer can just replace their device... or... i dunno... just avoiding someone posting embarrassing screenshots of one's app looking like shit on hacker news?

> someone posting embarrassing screenshots of one's app looking like shit on hacker news The horror! My mom will for sure delete her local bank’s app if she sees the post showing that the padding is a few pixels off on a phone she doesn’t own.

There are more readers of hacker news besides your mom.

Re: Nobody designs for small iPhone devices anymore

#53
I'm an iOS developer. The problem is multifaceted. Designers have completely disregarded these devices. They design for the latest and greatest in Figma and when we implement their design and eventually run it on an iPhone SE of course everything is super crammed, labels overflow into each other, you can't see some text, things just generally look bad, etc... etc...

Our UI code has multiple ifs at this point where we have handle smaller screens explicitly.

As iOS developers stuck into this position we have grown to despise having to deal with smaller screens. It just feels like we can't win.

Re: Nobody designs for small iPhone devices anymore

#54

> Also, I don’t care if the statistics for small devices is less than 1%, it’s just pure respect for those users. Thanks. This attutude of respect on the UI side is why I'm tempted by the Apple platform. Unfortunately it looks like it's not as perfect as hoped initially and there's a lot of disrespect on other ends.

Apple devices are full of dark patterns (to get you to enable "upload everything always to iCloud") and bad UX. Even super basic stuff like the alarm clock ("bedtime") has become a Rube Goldberg-esque nightmare, and good UX elements have been replaced with garbage in other places as well. For example, setting the time of an alarm requires you to drag in a 5x5 mm area for hour and minute, respectively. Not only is tha…

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Re: Nobody designs for small iPhone devices anymore

#55
post #10

Why would you? There are a tiny share of small screen size phones out there, and often you need a substantially different design for a small screen. Basically you are doubling the layout effort on your designers and app developers (or let's say 1.3 times modifier at least), and those designs have to be maintained as well. The alternative is to really have a "one size fits all" design, but this will likely mean making…

Everybody fits into a 1%. Why design for vision, hearing, motor, cognitive impairments, older browsers, feature phones, 2g connections, motion sensitivity, unusual input devices, smart watches, tvs, game consoles, low-powered devices, languages other than English? I don't mean to sound harsh, but I'm very tired of hearing this argument. It's not that hard to accomodate people, especially on Apple devices, they give y…

Maybe they aren't worth my time. What if I am running a bootstrapped startup, and supporting small screens is the difference between being able to out-compete my competitors on features or not? Just because these tools exist does not make it zero effort.

It's a very entitled view to assume that every product has a duty to accommodate you. Yes it feels bad to be left out of something, but that doesn't mean it's owed to you.

Re: Nobody designs for small iPhone devices anymore

#56
The Google Maps thing isn’t entirely about screen size (though I would hope it wouldn’t be quite so bad on larger screens—but I’m only familiar with how it looks on a small-by-modern-standards Android phone, where it’s about the same as on the iPhone depicted in this article, or even a little less); it’s about the product’s overarching philosophy, which has changed over the past decade (in a direction I strongly dislike). It used to be about, y’know, maps, but maps are now incidental, a means to a different end, ably demonstrated by their icon change a year ago from a map to a location pin. It’s all about the destinations now, and mapping has progressively deteriorated and been deemphasised.

At least in the case depicted, you should be able to get it to show just the map by tapping once in the map area.

(If you’re interested in more about this, https://www.justinobeirne.com has some excellent long-form content analysing all the major maps products, how they’ve changed over time, &c. https://www.justinobeirne.com/google-maps-new-app-icon and https://www.justinobeirne.com/what-happened-to-google-maps are good brief starting points.)

Re: Nobody designs for small iPhone devices anymore

#57
post #36
post #14

We've had this discussion on HN before and I'll make the same point, because this is very similar with responsive websites as well. All too often I see designs that don't think about odd size tablets, or (as here) phones less than 375 or 414, or whatever else. It absolutely boggles my mind, especially when you can attribute a "this is how much these users spend" amount to it (an ecom store, for instance). Most of the…

> Most of the time it's not much extra effort to make it work properly I strongly disagree - with smaller devices you might be talking about an entirely different layout, and maybe a separate set of assets. More time for designers, more time for developers, and a whole category of tests for QA to verify during regression tests. You're talking about widening the entire development pipeline.

Most people on HN think UIs should be autogenerated from backend code and that peak UI was Windows 95. Anyone worth their salt doing some real UI work knows how difficult it is to accommodate every arbitrary resolution and aspect ratio.

Re: Nobody designs for small iPhone devices anymore

#59
post #55

Earlier quoted context omitted.

Everybody fits into a 1%. Why design for vision, hearing, motor, cognitive impairments, older browsers, feature phones, 2g connections, motion sensitivity, unusual input devices, smart watches, tvs, game consoles, low-powered devices, languages other than English? I don't mean to sound harsh, but I'm very tired of hearing this argument. It's not that hard to accomodate people, especially on Apple devices, they give y…

Maybe they aren't worth my time. What if I am running a bootstrapped startup, and supporting small screens is the difference between being able to out-compete my competitors on features or not? Just because these tools exist does not make it zero effort. It's a very entitled view to assume that every product has a duty to accommodate you. Yes it feels bad to be left out of something, but that doesn't mean it's owed t…

I'm talking from the perspective of the developers. It's not that difficult to accomodate people. Following principles on progressive enhancement is actually easier than not doing it.

If you're looking for a way to out-compete your competitors, how about making an app that works for the people they've left out?

Re: Nobody designs for small iPhone devices anymore

#60

> Also, I don’t care if the statistics for small devices is less than 1%, it’s just pure respect for those users. Thanks. This attutude of respect on the UI side is why I'm tempted by the Apple platform. Unfortunately it looks like it's not as perfect as hoped initially and there's a lot of disrespect on other ends.

I am by myself, I have no money backing my sites, how much time spent catering to outliers do you think is reasonable?

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