Live data from Hacker News

Multi-User Dungeons (MUDs): What Are They? and How to Play

medium.com

51–60 of 135 posts

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#51
post #29

Way back in the day (1985) I was figuring out how to do timeslicing on a 4MHz Z80, and once I had it working on multiple terminals I slung a simple MUD on it (Shades). Connecting it to a couple of modems (this was the days when BB's were the thing) got people playing, at which point British Telecom's Prestel/Micronet decided they'd like to run it on their system. The demand was sufficient that it kept crashing the en…

Pre-90s dial-up MUDs sound fascinating to me. Do you know of any others?

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#52
So I have been running a PbP ("Play by Post") Pathfinder game at Paizo.com during the whole lockdown situation. This is basically a D&D-type game played standard forum posts - play episodically (normally, players post once a day and then the GM posts what happens and repeat). I love the approach for the expression it allows. Players and gm can riff off each other's writing, etc.

Still, what I'd be curious about I'd be curious about whether there are systems that allow something like a fusion of the most "manual" approach of PbP and an automatic system like a MUD? For example, allow players to interact with a room but have their interaction stop when they leave and then allow the GM narrate. Or things like that? Anyone know any software/sites like this that exist?

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#53
MUDs were transformational for my life. I was an often lonely kid growing up with ADHD and a love of video games. I got into MUDs in 94 when we got our first PC right around my freshmen year of high school. I loved AD&D and this was the closest you could get on a computer. I became obsessed and learned Linux because they had the C compilers and Unix was how you hosted MUDs. I taught myself C with “C for dummies” vol 1, and 2, K&R C book, and Beej’s guides to networking, just released around that time. As well as learning every in and out of the CircleMUD code base, a Diku mud derivative. I spent a good chunk of my high school life building a MUD that got pretty popular (50+ users on the weekends). Coding new systems, learning creative writing. This led to me getting real jobs in web app dev in 98. The rest is history. I learned how to fix gnarly memory leaks with my own memory allocator and tools like libefence. Taming memory leaks meant my server could stay up longer, etc. I learned about graph theory, other algorithms, multi user networking. I never considered how hard or easy any of this was. It was just what I was obsessed with, so the difficulty had no real bearing on my mindset. MUDs gave me so much and for that I am grateful.

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#54
post #26
post #22

MUDs are great, and I think the gameplay of the best ones is still untouched by modern MMORPGs. Implementing new features, scripting new interactions, and so on takes much less work after all, being text based. You also have incredibly rich text descriptions, and the lore can get very deep as a result. Many hours of my youth were spent playing and hacking on various MUDs. I added MCCP to CircleMUD for example, and ho…

I think there's a game type somewhere between today's MMORPGs and MUDs that can bring some of these features and text based interactions to an MMO. For example, I started prototyping a game a last year that was old school cyberpunk-ish style where you had a console that you can interact with a internet-like network, and this console let you do a lot of the mud-like text interactions and automation, but there was also…

I've been making a thing called Tentacle Typer for the last 6~ months I'm hoping it'll be a basis for something like you're describing eventually. I've created lots of systems that can enable it. Prolific content creation is the largest mountain to climb as an indie solo :)

Right now it's very single player.

https://twitter.com/LeapJosh/status/1366083915946094596

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#55
I've posted this before, but I figure I'll share the story again.

I was a big player of MUDs back in the 90s. I probably spent way too many hours staring at green text (when I should have been studying), but I wouldn't trade those hours for anything. Some of my best computing memories of that era are from playing various MUDs, and even 20+ years later I still keep up with some of the friends I met in the games. Some were even at my wedding!

Many of the MUDs I played on are sadly long gone, but a few are still around. I still connect every so often and chat with folks, maybe do a little light RP. Some of those same friends I've been playing with, on and off, for since the early to mid 90s. Even though we're scattered all over the world, it feels like we grew up together. I suppose, we kinda did.

The connected player base is just a fraction of what it once was. Which always struck me as odd, seeing as how there are massively more people using the Internet now than there were in the 90s. Even accounting for cultural changes and technology moving on, it always struck me as there should be enough new people interested in the old ways to keep the population level, but alas that doesn't seem to be the case.

I'll go walking around the old worlds, remembering the epic battles involving dozens of players and hundreds of NPCs. These days, most spaces are almost completely abandoned. If you've ever seen the music video for Sting's song Fields of Gold [0], it captures the mood of walking around the old rooms perfectly. It seems like just yesterday we were all having a grand time RPing, but everyone's gone now.

Towards the end of 2005, one of the MUDs I had played on quite a bit from the mid 90s on decided it was time to call it a game. I had been with the game through multiple server moves over the years, but the player base just wasn't there anymore.

So on the last night, a handful of us gathered one last time. I thought it was going to be a bit like a funeral, but it ended up being a whole lot of fun. We spent hours that night reminiscing about old plots, talking about old characters, remembering all the good times we had spent together, and swapping contact information. Some of us had been playing together for years; it almost felt like we were saying goodbye to a dear friend in the best way we knew how.

Most of us were there until the final minutes. We all raised our [virtual] glasses in a toast. Then, the lights went out, the server shut down and the game was no more. In retrospect, it reminded me of the final minutes of Babylon 5 [1].

I stopped playing a lot in the late 90s when I left for college. I would still connect occasionally, but I just didn't have the time to devote to it like I did when I was a teenager. In the intervening years, Warcraft, Second Life and other MMORPGs sucked most of the people I played with away, and I could just never get into either. They're kind of overload for me, and, frankly, just not very interesting. For some reason, my brain just works best with the simple text and freeform world that MUDs provided.

Games like these are by definition social constructs. They take on a life of their own. And like all things, the end will eventually come. But rather than mourn its passing, I prefer to remember all the good times and treasure all the friendships that I made (many of whom I still keep up with to this day). The game may be gone, but the memories will always be with us.

Walking around the old worlds is sad, true. Nostalgic. But also some happiness. I'm glad I got to be part of that era, and glad for the friendships I made.

[0] https://www.youtube.com/watch?v=KLVq0IAzh1A

[1] https://www.youtube.com/watch?v=znNciln7qwY

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#56
My MUD of choice was DiscworldMUD (http://discworld.starturtle.net/lpc/), based on the works of Terry Pratchett and which has been actively developed for nigh on 30 years. The setting is wonderfully flavorful and the world is huge and lovingly detailed. It's such great fun to get lost in one of the giant towns and see what you stumble across.

Check out this map of what its biggest city, Ankh-Morpork, looks like: http://dw.daftjunk.com/Ankh-Morpork.png (external maps are a great aid for new players, the in-game map only shows your immediate local surroundings, so keep this site bookmarked: http://dw.daftjunk.com/ ).

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#57

So I have been running a PbP ("Play by Post") Pathfinder game at Paizo.com during the whole lockdown situation. This is basically a D&D-type game played standard forum posts - play episodically (normally, players post once a day and then the GM posts what happens and repeat). I love the approach for the expression it allows. Players and gm can riff off each other's writing, etc. Still, what I'd be curious about I'd b…

There is a cool sort-of PbP-mud hybrid server called AresMush. You would have to code the Pathfinder rules yourself most likely, though it's possible someone has done so. I think Ares is written in Ruby fwiw.

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#58
post #8

I've only played a little with MUDs, but I believe they are due to a big comeback as AIs like GPT-3 gets cheaper and more convenient to use. The possibilities for human vs AI interaction and also worldbuilding are endless.

I don't know about a mud comeback per se but I think this comment is very on point. There even was a mud (Written Realms I think?) that got into the GPT-3 beta. They have some interesting blogs on their experience.

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#59

Does anyone remember the intermud system ? https://muds.fandom.com/wiki/InterMUD Back in the day we hooked all our muds together so people could communicate across realities.. things were more open back then.

For sure! There even is an everything-old-is-new-again iteration of that called Grapevine.haus

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#60

Does anyone remember the intermud system ? https://muds.fandom.com/wiki/InterMUD Back in the day we hooked all our muds together so people could communicate across realities.. things were more open back then.

As one of the most annoying kids in the CD/LPMud scene I am likely still responsible for more MUDs being banned from InterMud than anyone else - I would wiz just about anywhere I could to stalk and occasionally harass friends and enemies alike. (The name Moles has been banned on most remaining CD muds since 1994.)

The one place they could never ban was the TMI/MudOS development MUD - I don't even remember what it was called, but looking at what the folks from there are doing today... boy, I should've spent a lot more time actually trying to get to know them instead of bugging the people I played with elsewhere.

Post reply on HN