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Ten year study: No link between violent video games and aggressive behavior

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Re: Ten year study: No link between violent video games and aggressive behavior

#51

I'm a rabid anti-gamer and I will tell you they are a gateway drug to antiproductivity.

And depression. Seriously there is a significant overlap between people who game daily and anxiety/depression/personality disorders.

Anecdotal or research?

Re: Ten year study: No link between violent video games and aggressive behavior

#52

Somewhat Tangential: Without any instruction my 2 and 4 year olds know how to turn things into weapons to beat each other with. Like puppies they seem to be testing limits to rough play. What surprised me is what happened when I didn't intervene: a few times the older one completely dominated and got his way. But more often than not the older one displayed empathy and tried to apologize and give kisses and give the y…

When my son was around 4 I was playing GTA and was not playing it violently when I took a car from someone and they tried to pull me out he said "Hit him dad! Hit him!" but never in his life (he is 21 now) has he struck anyone. It was just a game to him.

My four year old watched me play a Dark Souls boss and just laughed and wanted to try (and get crushed).

Re: Ten year study: No link between violent video games and aggressive behavior

#53
post #38

Who funded the study?

From the full article (https://www.liebertpub.com/doi/abs/10.1089/cyber.2020.0049):

> Author Disclosure Statement: No competing financial interests exist

> Funding Information: No funding was received for this article.

Re: Ten year study: No link between violent video games and aggressive behavior

#54
I always thought violent video games had the opposite effect of aggression - desensitization. At the beginning of playing "The Last of Us", I sort of felt bad whenever a (non-zombie) human died (either by my hands or part of the story). I especially felt bad when I made a 14 year old girl kill someone. But by the end I remorselessly hunted and executed every human I came across no matter which character I was.

Of course, that didn't translate to any real life loss of empathy (I don't think), but it was interesting how quickly the game desensitized my regard of fictional humans so that I stopped seeing them as anything of value but rather an enemy/monster to be unquestioningly destroyed.

Re: Ten year study: No link between violent video games and aggressive behavior

#55
post #47

Earlier quoted context omitted.

Why is the prevalence of kids addicted to video games on the rise? People are too quick to say "causation/correlation" but often times there is overlap. One can encourage the other.

Hot take, but: 1. more games being produced because the industry is larger and the barrier of entry was reduced 2. more and easier ways to access them: free-to-play models, relatively stable $60 top-end price even after 2 decades of inflation 3. more socially acceptable and includes more than the nerdy kids from ~20 years ago. You could get bullied for playing EverQuest when I was a kid. 4. streaming platforms comple…

Also, way more kids got devices for playing games today than before, and them carrying it at all times is new. Being connected to the internet 24/7 is new too.

Re: Ten year study: No link between violent video games and aggressive behavior

#56
post #10

Earlier quoted context omitted.

People with ADHD are very likely to find themselves abusing drugs, or videogames. Not even dopaminergic drugs are causing ADHD, so why would games? Or what do you want to study? Yes, people with ADHD are likely to abuse games, that's well established.

Why is the prevalence of kids addicted to video games on the rise? People are too quick to say "causation/correlation" but often times there is overlap. One can encourage the other.

People were unwilling to pay for mobile games, which lead to the rise of the free-to-play model. Zygna with their Facebook games found an incredibly profitable variant of this: make a game that's addicting and has to be played in short intervals on a regular schedule. These games are reliable and easy to make and very profitable, so they exploded. Now lots of elements of that leak into console and PC games.

Re: Ten year study: No link between violent video games and aggressive behavior

#57

Earlier quoted context omitted.

> I think kids have more ability to self regulate than we typically treat them as having. This "kids need adult supervision" is a relatively new thing, we used to be sent out to play as kids for HOURS (be home by dinner) and ran the woods and parks or played murderball (soccer with tackling) and other forms of roughhousing, all without serious mayhem. Parents would let us "work it out" if there was a fight.

Having grown up in the manner you describe, and being a parent of several young kids - I do find the prospect of them having a similar childhood pretty terrifying. I am forever thankful for a childhood like that - but letting my kids run amok in this day and age for hours brings me a lot of anxiety. It is an interesting paradox that makes me a bit sad. edit: for the record, we have them in wrestling / jiu jitsu - so…

Unless you mean right now because of carona, I'm not sure what about “this day and age” is more dangerous than when you grew up.

Re: Ten year study: No link between violent video games and aggressive behavior

#58

Somewhat Tangential: Without any instruction my 2 and 4 year olds know how to turn things into weapons to beat each other with. Like puppies they seem to be testing limits to rough play. What surprised me is what happened when I didn't intervene: a few times the older one completely dominated and got his way. But more often than not the older one displayed empathy and tried to apologize and give kisses and give the y…

Its not unoriginal but it ignores the issue where the professionals and government officials want to interfere. They want you to believe you cannot handle the situation properly so that their existence can be maintained. Sadly there are enough abusive parents and such to keep them in existence to interfere with parents who are otherwise doing just fine

Re: Ten year study: No link between violent video games and aggressive behavior

#60

I'm a rabid anti-gamer and I will tell you they are a gateway drug to antiproductivity.

And depression. Seriously there is a significant overlap between people who game daily and anxiety/depression/personality disorders.

Perhaps, but is depression the outcome of video games? Or videogames are a popular activity for depressed people? If you don't have friends, can't go out, socialize, you are likely to either watch TV all day or play videogames.
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