That is what you get with a segmented market. Everyone with their own platform and developers having to invest a lot of resources and effort into adapting the same product for vastly different environments. An effort that is almost always in vain and never contributes to and furthers the actual game. In a related note - wanna know why linux will never be desktop OS? 2^64 distros a software vendor have to account for.…
I mean, the Steam Linux Runtime alleviates this quite a bit for games at least; my desktop's somewhat exotic, but I haven't had any issues running Linux-native games through Steam. e.g. Chrome, Mathematica, and Zoom have all been easy to install too, the most I've had to tweak was replacing some of Zoom's bundled libraries in a previous version. I agree for the general case, though; I'm hoping AppImage makes headway…
Cyberpunk 2077 removed from PS Store and refunded
51–59 of 59 posts
Re: Cyberpunk 2077 removed from PS Store and refunded
#52Earlier quoted context omitted.
> There is no consumer advantage to it. Now you are assuming people having [next big game] in month N is as good as having it in month N+10. I think there is a large amount of gamers out there that would rather play a disappointing mess now, than a polished game later.
This doesn’t ring true at all. The games market is saturated. The reason to play the latest and greatest single player AAA game is because it is the latest and greatest. If the game is worse than a 5 year old competitor, then why even play it at all? Plenty of gamers have not played GTA V or The Witcher 3. Those are better experiences and cost much less.
Because it's been hyped. Because game sales is to a large extent about that pre-hype, not the gaming experience.
Publishers have (correctly) realized that the games themselves are following the same mechanics as in-game loot boxes.
You might also think that these poor/disappointing experiences would turn gamers off from buying the next game because they were burned the last time, but no that's not my experience either. The gamers disappointed about the release of AAA game 2018 from one studio, will happily buy the 2020 game on launch day from the same studio. And the studios know this.
Re: Cyberpunk 2077 removed from PS Store and refunded
#53Earlier quoted context omitted.
No. Unfinished games being released is a relatively new trend and only happens because companies try to maximize profit. There is no consumer advantage to it. Companies should be held accountable for their bad behavior, no two ways about it. Don’t sell your reputation by giving the middle finger to your customers.
> There is no consumer advantage to it. Now you are assuming people having [next big game] in month N is as good as having it in month N+10. I think there is a large amount of gamers out there that would rather play a disappointing mess now, than a polished game later.
People would shout and cry, and then as the time passes they would forget about the delay and just play it once it's released. People don't lose interest over game that they want to play just because it got delayed.
Re: Cyberpunk 2077 removed from PS Store and refunded
#54Earlier quoted context omitted.
I'm wondering how it would have looked if they had just postponed the launch.
> I'm wondering how it would have looked if they had just postponed the launch. For the 3rd time? Not well, I've actually got back into console gaming after a near 10 year hiatus specifically for 2077, and to be honest after beating Watchdogs Legion and dealing with all of those bugs (also delayed online play due to bugs across all platforms) I'm actually ok just watching Youtube videos of people playing 2077 in HD r…
Add "no commentary" to your youtube searches.
Re: Cyberpunk 2077 removed from PS Store and refunded
#55Earlier quoted context omitted.
No Man's Sky was disapointing but playable on PlayStation.
Worth noting, Hello Games have plugged away ever since with massive releases that have brought the game up to (and arguably beyond) what it should have been at launch based on promises. It's one of the best examples of redemption of image I've seen in a game - also I'm a huge fan of VR No Mans Sky, it's one of the few AAA titles around.
I'd easily pay 30-40 bucks for this game if they fixed the performance issues and bugs, made the open world even slightly better, fixed the non-existent AI, and tweaked a bunch of the gameplay.
If they also managed to make driving fun and the choices more meaningful, I could imagine paying full price even. From what I've heard the story is okay, but that it has too much 'illusion of choice'.
Re: Cyberpunk 2077 removed from PS Store and refunded
#56Earlier quoted context omitted.
Game software is a highly optimized piece of software. GPU & CPU make, model, or things like RAM amount or I/O bandwidth can affect a lot of things. Half-Life 2 was randomly crashing on AMD systems on launch. Valve was sometimes churning 4 updates/day. Then they requested some actual gamers with AMD systems to come to HQ for testing. After that point all bugs are ironed out in a week or so.
Hardware being to blame is plausible when it relates to visual glitches or outright crashes. But blaming I/O bandwidth for bugs that are clearly related to game logic is naive.
Lazy loading assets with a slow I/O backbone might cause some glitches though. Unless you have a finicky storage controller, you can't create too much problem with a slow storage.
Re: Cyberpunk 2077 removed from PS Store and refunded
#57I don't get the folks who expect, exactly from this studio, to have perfect bug-less game on Day-1. I mean, how far detached from reality and clueless about games in general must you be? There are very few studios who can produce such quality prior to release (ie last Zelda), but I guess they are not under such pressure to release on many platforms in parallel just before christmas. It will be an amazing game once th…
People don’t expect anything “from this studio”. There are millions who don’t know or care who the studio is. What they care is that the pricey AAA game they bought will be playable and enjoyable. Looks like it’s not.
Ie would you pay for a Bosch refrigerator 10 months before its release and delivery just because they wrote about it someplace? A bit ridiculous idea, don't you think?
You know, like we do with everything else we buy these days? (At least I don't just blindly buy stuff on a whim, and I don't think I am the only one)
Re: Cyberpunk 2077 removed from PS Store and refunded
#58I do hope that this means we continue to get updates... how does that work if it is no longer on the store? I don't want to refund the game, I want to keep it, I have so far been enjoying it and I am playing on a base model PS4.
Re: Cyberpunk 2077 removed from PS Store and refunded
#59Good. It's a buggy pile of crap on PC at least. I got a refund on Steam for it.
I have been binging it since launch. ATM, I have 40 hour playtime in it. I'm Playing it in a two year gaming laptop, with every graphical setting on Low. (I graphics don't say much to me) Yes, the game is buggy. But, IMO, there are deeper problems that that: - The crafting system is absolutely useless. - The loot and equipment system is basically a "looter-shooter". Which I dislike. And make the crafting useless. - T…