Show HN: Slices – puzzle game
51–60 of 80 posts
Re: Show HN: Slices – puzzle game
#52Re: Show HN: Slices – puzzle game
#53Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I wonder if it changes a bit later, but even if it does, it would be cool if some of these redundant levels were removed so people don't get bored. Edit: level 17 is a little bit more interesting (albeit being the same thing) but level 18 and…
Re: Show HN: Slices – puzzle game
#54Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I wonder if it changes a bit later, but even if it does, it would be cool if some of these redundant levels were removed so people don't get bored. Edit: level 17 is a little bit more interesting (albeit being the same thing) but level 18 and…
I'm stuck on level 97; 94 is the first level with 4 moves... does it go past 100? Haven't used any hints so far but I'm tempted
Re: Show HN: Slices – puzzle game
#55Earlier quoted context omitted.
I'm stuck on level 97; 94 is the first level with 4 moves... does it go past 100? Haven't used any hints so far but I'm tempted
It goes past 100... I'm on 102 now. I will stop now. Good luck to all the other warriors who persist on to defeat the sliceophobic blobs
Re: Show HN: Slices – puzzle game
#56Re: Show HN: Slices – puzzle game
#57Are they randomly generated at the higher levels? Level 60 only requires 2 moves out of the 3 it gives you. Edit: This game is very relaxing. It goes up to 4 moves at level 90. Edit 2: I don't think they are autogenerated anymore; level 100 is very aesthetically pleasing. Maybe level 60 was just a mistake or joke?
I am not sure if they're autogenerated, but I think you can 'work bakwards' from a simpler solution to build a bigger puzzle.
Re: Show HN: Slices – puzzle game
#58What would be an efficient solver for this problem, and what would the running time be? Seems like a naive solver would be too slow for this, could it be restated into finding the minimal number of cuts needed to fully disconnect a planar graph?
You also don't need to check each sequence of legal cuts. Most positions can be deduced to be unwinnable given n-remaining moves.
Re: Show HN: Slices – puzzle game
#59Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I wonder if it changes a bit later, but even if it does, it would be cool if some of these redundant levels were removed so people don't get bored. Edit: level 17 is a little bit more interesting (albeit being the same thing) but level 18 and…
I'm stuck on level 97; 94 is the first level with 4 moves... does it go past 100? Haven't used any hints so far but I'm tempted
Strange, It's 90 on my computer… Btw, 70 levels with three moves is waaay to much. I've carried on up to 90 because I wanted to know if there would be a four moves level at all, but it was ridiculously long to come. 15 would have been more than enough.
Re: Show HN: Slices – puzzle game
#60Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I wonder if it changes a bit later, but even if it does, it would be cool if some of these redundant levels were removed so people don't get bored. Edit: level 17 is a little bit more interesting (albeit being the same thing) but level 18 and…
Level 21 gets interesting :)