I really want to love TTS, and I think that if I had experts to play with (to show me the ropes) then it would be a great game platform for boardgames. I've found it very challenging to get started (to be fair, I was trying to start with HeroQuest - it's not complicated rules-wise, but there's a lot of pieces to move around). I think each game maker can make their own choices about how the UI should work so it's not…
Tabletop Simulator
51–60 of 70 posts
Re: Tabletop Simulator
#52Can anyone chime in how they experience Tabletop Simulator with a VR headset? I've played the normal Tabletop Simulator and am wondering if it gets a bit easier with picking up models and so on when using a VR headset.
A 3D representation of a board game doesn't make sense to me if it's constrained to a boxed screen.
Re: Tabletop Simulator
#53We tried playing DnD using it. - the number of objects drastically affects input lag. So easy with card placeholders and mods to get into a horrible performance zone where even throwing a dice is lagy. - It isn't super comfortable - Not as good as roll20.com even with roll20's limited features, the effort required is 20x lower. - So easy to get into weird physics interactions. How many times did we try to move a piec…
I found Roll20 to be quite good, all things considered. Few online spaces will readily replace the actual tabletop experience but it was fun and convenient for a few games. Perhaps now that we've all experienced isolation from the world, someone will rise to the task to make a better version.
Re: Tabletop Simulator
#54I really want to love TTS, and I think that if I had experts to play with (to show me the ropes) then it would be a great game platform for boardgames. I've found it very challenging to get started (to be fair, I was trying to start with HeroQuest - it's not complicated rules-wise, but there's a lot of pieces to move around). I think each game maker can make their own choices about how the UI should work so it's not…
The big win of TTS in my experience is that it ends up being a lot easier to play board games with folks who are otherwise not big board game players and are not especially comfortable with computers: For people who play a lot of board games (and especially folks who do a lot of PBEM games, either via an engine like board game arena/vassal, a bespoke website like 18xx.games, or actual spreadsheets and email), the 3D…
I certainly found it much harder than either any physical or digital implementation that I had tried (but I assume there's some learning curve hump to get over where that wouldn't be true anymore).
Re: Tabletop Simulator
#55For people in the board game industry, Tabletop Simulator has become invaluable during the pandemic. A ton of designers have figured out how to use TTS enough to get their prototypes working in here and then have online virtual playtest nights using it. Also publishers can also use it to playtest games, or to see a virtual pitch. TTS is actually very powerful once you dig into it. I was annoyed by it at first, but on…
Is there any way to improve TTS’s performance? My laptop’s fan goes off when running it. I wish they could provide an option do so a simpler rendering. Otherwise it requires some good hardware to run it nicely.
Re: Tabletop Simulator
#56I really want to love TTS, and I think that if I had experts to play with (to show me the ropes) then it would be a great game platform for boardgames. I've found it very challenging to get started (to be fair, I was trying to start with HeroQuest - it's not complicated rules-wise, but there's a lot of pieces to move around). I think each game maker can make their own choices about how the UI should work so it's not…
Vassal is open-source and good for doing 2d games: http://www.vassalengine.org/
Re: Tabletop Simulator
#57My husband adores Tabletop Simulator for D&D, especially because you can import every model under the sun. He has little Dorito bags and tiny Shrek figures. Seriously, wide selection.
On the flip side, we tried it, and it was a huge hassle for our DM to create levels every time, to the point where we couldn't meet as often because of how fiddly creating the levels was. On the players' side, it the UI was dog-slow and clunky as well, so we went back to Roll20.net, though that's not great either.
Re: Tabletop Simulator
#58Re: Tabletop Simulator
#59I really want to love TTS, and I think that if I had experts to play with (to show me the ropes) then it would be a great game platform for boardgames. I've found it very challenging to get started (to be fair, I was trying to start with HeroQuest - it's not complicated rules-wise, but there's a lot of pieces to move around). I think each game maker can make their own choices about how the UI should work so it's not…
Howdy, I'm the developer of Playtable, http://playtable.app/ and I'm really intersted in tackling the usability aspect you are talking about. TTS is one of the worst systems for usability. It's clunky, runs very slow, and because the interface is not standard UI, it's just programmer game engine UI it comes off as very very hard to use. Currently, the best product out there is Tabletopia in terms of usability, https:…
Re: Tabletop Simulator
#60I really want to love TTS, and I think that if I had experts to play with (to show me the ropes) then it would be a great game platform for boardgames. I've found it very challenging to get started (to be fair, I was trying to start with HeroQuest - it's not complicated rules-wise, but there's a lot of pieces to move around). I think each game maker can make their own choices about how the UI should work so it's not…
Vassal is open-source and good for doing 2d games: http://www.vassalengine.org/
All in all, it was fun!